Cincture, Revisited

Shockwaves (Taurus) Cincture walk-through, completed in 2:35.3

I have played Cincture the same way for a long time and was able to get some good times, the approach I used to use can be found here. I’ve developed a new approach that makes a good time easier to achieve. The new approach captures two double planets on the perimeter, gets one of them promoted to double and the other is almost promoted. There is also a feature of this approach that discourages orange from partially capturing a perimeter double planet. This makes it less likely for that perimeter planet to be captured at a later time.


  1. From 0:00 to 0:08, your initial units are sent to capture the perimeter double planet between purple and orange.
  2. From 0:09 to 0:17, after waiting a few seconds, send units from you center planet towards the perimeter double planet between purple and green. Then send any units from you already captured perimeter planet behind purples perimeter planet. When I was first developing this approach I noticed that I would get this perimeter double promoted well before the shock wave arrived. It seemed that if I could peel some units off early on, they could be put to better use on the other perimeter double.
  3. From 0:18 to 0:22, the units from the perimeter double between purple and orange are sent towards the perimeter double between orange and green. This causes orange to give up on capturing that planet. When orange sends its units elsewhere, those units are brought back into the perimeter double to start the promotion process.
  4.  From 0:23 to 0:47, now it is all about getting both of your perimeter planets promoted to double, if possible, before the shock waves passes. I have come very close to having them both promoted to double, but I haven’t done it yet.
  5. From 0:48 to 1:18, after the shock wave passes, get both of your perimeter doubles promoted, then start moving your units into the vicinity of the purple perimeter planet. When you get enough units there, use the attack, release trick to get it to try to promote, then destroy, capture and promote the planet.
  6. From 1:19 to 1:34, in this position it is likely that green is going to try to capture the perimeter planet. I am attacking the green double planet to try to discourage green from going after that perimeter planet, that didn’t work but I was saved by orange attacking a green singleton.
  7. From 1:35 to 1:47, now it’s time to destroy the two remaining perimeter double planets and capture and promote them if possible.
  8. From 1:48 to 2:09, once the shock wave passes, you should complete any partial captures or promote any partial promotions, then let your units build up for when the shock wave starts to uncover the inner planets.

One thing to pay attention to at this point is that green has a partial capture on a perimeter planet. If I had waited too long to destroy the green planets, they would have tried to capture that outer planet. If you are lucky like I was here and no one has captured the center planet, you could get a really good time.

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Minefields (Andromeda) Tariff walk-through, completed in 3:32.2

A long time ago I tried Tariff and at first I thought it couldn’t be beat. After finally beating it in about 7 minutes I just quit playing. Recently I revisited Tariff and tried some of the tricks I’ve learned, and wouldn’t you know it, they work even on Tariff.

The main thing to use on Tariff is the attack that you have no intention of completing, but instead you just want to coerce your opponent to move their units away from you and in position to be used on your other opponent.



  1. From 0:00 to 0:51, the initial captures and promotions, where I go from here depends on what the opponents do.
  2. From 0:52 to 1:00, I capture the singleton on the side of the first opponent to capture their double just below my triple planet, in this case that was orange. Once this is captured you want to build up some units that you will later peel off and use as an attack force.
  3. From 1:01 to 1:06, as soon as possible you want to start sending units from your center triple to the singleton on the other side.  In this case, this is to prevent green from trying to capture it.
  4. From 1:07 to 1:10, time to peel off an attack force for later use.
  5. From 1:11 to 1:25, complete your capture of the green side singleton and begin building up forces for a second attack force.
  6. From 1:26 to 1:33,  the second attack force.
  7. From 1:34 to 2:19, use alternate attacks on the opponents lower singleton or double planets.  These attacks work best when that planet has just sent its forces to join an attack.  Since that planet isn’t well defended, an attack on it will prompt the opponent to send in reinforcements.
  8. From 2:20 to 2:26, it seemed to me as if orange had gained the upper hand, so I started sending my forces to the orange side of the board to attack the strongest opponent first.
  9. From 2:27 to 2:36, time for the attack. How to attack here depends on how the opponents are attacking each other. I like to get the double inside the minefield. Once it is wiped out the opponent will usually try to recapture it, but with the minefield in the way, that isn’t an easy task.
  10. From 2:37 to 2:44, now that the battle has been completely joined, I figured it was time to start in on green. And of course, we have to continue the assault on orange.

From here, orange is just about wiped out, and green is weakened. All that is left is cleaning up what is left. At 3:06 capturing the green singleton was a mistake. I didn’t need the units it would produce and with those extra 100 units I would have been able to destroy the two remaining double planets quite a bit faster.

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Gamma Rays (Perseus) Excise walk-through, completed in 3:44.9

Excise is difficult, but there is a way to get a good time. One of the keys tactics I use in Auralux is to initiate an attack that I have no intention of completing. The purpose of these attacks are to get an opponent to move their units in a way that is advantageous to me. That is the way to tilt the odds in your favor in Excise.


  1. From 0:00 to 0:40, after doubling the initial planet, position your units where you can attack and capture one of the doubles inside the minefields. The reason for positioning them in this way, is your attack will take them through the thinnest part of the minefields, and you will lose less of your units.
  2. From 0:41 to 1:05, the double you just captured will produce enough units to regenerate itself after the gamma rays. However, if you capture and promote the other minefield double, there will not be enough time to produce the units for it to regenerate. For that reason you should just position your units to prepare for after the gamma rays come through.
  3. From 1:06 to 1:15, after the gamma rays you want to capture and promote both of the minefield doubles.
  4. From 1:16 to 1:29, if orange or green are keeping a mass of units on their singleton, you can’t do this, but if like here they are capturing their minefield doubles, then you can start peeling of units that will be used later.
  5. From 1:30 to 2:10, the objective here is to not allow your opponents to just mass their units inside the protection of their minefields. You want them out and attacking each other. Besides the obvious benefit from them attacking each other, you also have the benefit of them wearing down their minefields so that later on you will have an open path to attack them.
  6. From 2:11 to 2:34, after the gamma rays, I recapture the minefield doubles, but I don’t promote them. If things don’t develop quickly in my favor then I’ll go ahead and promote them.
  7. From 2:35 to 2:53, once they are attacking each other in the center arena, you need to get some units in position to attack.
  8. From 2:54 to 3:02, after waiting for them to attack each other, it is time to start wiping out some opponents. At 3:00 I was very fortunate that green continued its counter attack against orange, quite often that isn’t the case.
  9. From 3:03 to 3:15, once orange joins the fray in the arena, its time to position your units for an eventual attack on orange. The attack on green at 3:14 is an intended to prompt orange to join in, when that happens we are entering the end game.

After the gamma rays pass, you just need to destroy your opponents in the best way possible.

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Supernovas (Hercules) Centrum walk-through, completed in 2:05.4

In most of the games in Supernovas, it is best to ignore the supernova.  That isn’t the case with Centrum.  With Centrum the strategy is to capture planets so that you end up with green between you and orange.  Then, while orange is destroying green, you can build up your forces for triggering the supernova.


  1. From 0:00 to 0:20, after doubling your initial planet, you need to capture the singleton next to greens initial planet.  Your objective is to own the back planets, and allowing green to get this singleton does not advance that cause.
  2. From 0:21 to 0:37, continue getting the back planets.  The key point here is that green is capturing other planets instead of promoting their triple planet.  The longer green waits to promote the triple planet, the better for you.
  3. From 0:38 to 0:52, after capturing and promoting our remaining planets, we use a fake attack on the green double to get it to promote.  If they don’t promote this planet, they will use it to attack your triple prior to orange attacking green.
  4. From 0:53 to 1:02, you want to destroy and capture greens triple planet just as it is being promoted to triple.
  5. From 1:03 to 1:22, you want to promote the triple planet and when orange starts attacking green, capture the center green singleton.
  6. From 1:23 to 1:32, start by attacking the orange double planet, then when the mass of units are over the supernova, attack and trigger it.  If you are lucky, as I was here, this will occur just as orange is destroying the last green planet.

From here, you just have to destroy the weakened orange planets as quickly as possible.  It works best for me to start with the double planet in the back of the orange formation.

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Shockwaves (Taurus) Cincture walk-through, completed in 2:48.8

In Cincture as in the other Shockwave games, you want to capture the planets on the back side of the shock wave so you can attack and destroy your opponents as the shock wave passes them, which is when they are at their weakest.


  1. From 0:00 to 0:26, your initial capture needs to be one of the double planets on the perimeter.  I always go with the one between orange and purple, this approach may work with one of the other ones, I just stick with what I know.
  2. From 0:27 to 0:44, you need to build up your units before destroying the purple double planet on the perimeter.  I’ve never been able to capture this planet before the shock wave, but you have to get as many units in it as possible.
  3. From 0:45 to 1:09,  your partial capture on the perimeter double planet needs to be completed and promoted.
  4. From 1:10 to 1:30, the bottom double planet on the perimeter usually is partially captured by green or purple.  In this case there are only a couple of green units in it, so it needs to be captured and promoted.
  5. From 1:31 to 1:46, the green and orange double planets on the perimeter need to be destroyed, and if possible captured.
  6. From 1:47 to 2:17, you need to get units in the vicinity of the remaining perimeter planet occupied by an opponent, then if necessary, use the attack, release trick to get it to promote and make it easier to destroy.

From here you hold the high ground, and you just need to destroy the inner planets as they are uncovered by the shock wave. In this video I was lucky that the center double planet was not occupied by an opponent, that is when you can get the best times.

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