When playing most of the games in the Hercules constellation, the supernovas are just distractions, and should usually be ignored. That isn’t the case with Castles. My approach used to be to trigger the supernova next to one of my opponents and then immediately wipe out as many of the opponent’s planets as possible. I could get a good time, but the problem with the approach was that the other opponent could really build up their forces.
The new approach is to trigger an opponents supernova just for the purpose of weakening them, and then immediately attempt to trigger the supernova of the other opponent before they can expand to any new planets. At this point the second opponent can be wiped out, then you only have the original weakened opponent left.
- From 0:00 to 0:30, capture your initial planets and build up some units.
- From 0:31 to 0:41, attack the orange back planet (I attack which ever opponent hasn’t promoted their double planet). When the units get close, redirect the attack to the supernova.
- From 0:42 to 0:58, attack the green supernova and after triggering it, destroy the two green singleton planets (if green had already promoted its double planet then it would be the first one to attack). Then leave enough units to destroy the double planet later.
- From 0:59 to 1:12, attack the orange supernova, while this attack is going on, attack the green planet, then remove your attack in an attempt to get it to promote itself.
From here on out it’s just destroy the remaining planets as best as you can.
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