Threat

Supernovas (Hercules) Threat walk-through, completed in 1:28.8

The strategy used here is similar to a previous post on Threat. The main difference is the strategy was implemented better and there was a little luck at the end when the last orange planet attempted to capture another planet at the last moment and made the final planet easier to destroy.

Walk-through

  1. From 0:00 to 0:08, capture the double planet closest to the supernova of one of your opponents. I always attack the green side, but either side will work. When your units are on the way to the double planet, start sending new units from your planet to the single planet just below your opponent. This will discourage your opponent from capturing that planet.
  2. From 0:09 to 0:22, capture the single planet just below green.
  3. From 0:23 to 0:29, build up your units on the single your just captured. Usually, after building up enough units, I use the attack and release method to get green to attempt to double its planet. In this video, green started doubling just prior.
  4. From 0:30 to 0:43, when green attempts to double, destroy and then capture the green double planet.
  5. From 0:44 to 0:53, capture the single planet between your initial planet and orange.
  6. From 0:54 to 1:07, build up your units and send them behind the orange planets. Use attacks on the orange double and the single planet orange just captured to get orange to move its units all the way to the right so it can destroy the remaining green planet.
  7. From 1:08 to 1:13,  initiate an attack on the back orange double planet by first sending units at the supernova. Occasionally this will prompt orange to waste some units from their two double planets by sending them into the supernova. When the units get near the orange double, attack and destroy it.
  8. From 1:14 to 1:18, destroy the remaining orange double planet.

From here you just need to destroy the two remaining orange planets. When this goes well, orange will have destroyed the remaining green planet without being able to capture it.


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Vise

White Holes (Virgo) Vise walk-through, completed in 45.7 seconds

The strategy used here is a slight modification of the strategy used in a previous post on Vise. The strategy starts out the same in getting green to promote all the way to triple so it can be easily destroyed. The modification is in preventing orange from capturing both single planets in front of its triple planet. This makes orange much easier to destroy in the end game.

Walk-through

  1. From 0:00 to 0:09, send slightly more than half of your units towards the single planet just above green. Then, continually send your remaining units towards the single planet just in front of green. When green doubles their initial planet, redirect your units to the white hole.
  2. From 0:10 to 0:11, after triggering the white hole, send a few units from the white hole towards the single planet just in front of the green planet. Send units from your planet to the other single planet adjacent to green. This is to try to get green to start promoting to a triple. In this video, green started promoting its planet just as I began doing this.
  3. From 0:12 to 0:13, send some units from your planet to the unoccupied single planet in front of orange. This is to prevent orange from capturing that planet.
  4. From 0:14 to 0:18, send all of the white hole units to a point past the green planet. If you attack the green planet directly, green will stop promoting its planet and keep more units for defense. When your units get to green, attack and destroy the green triple planet.
  5. From 0:19 to 0:21, send all of your units to a point near the remaining white hole.
  6. From 0:22 to 0:26, send units from your planet to the unoccupied single planet near orange.
  7. From 0:27 to 0:32, when orange starts promoting its planet to triple, redirect all of your units to trigger the white hole.
  8. From 0:33 to 0:35, when the white hole is triggered, start sending those units to a point past the orange triple. If you attack the orange triple at this point it will move its units into a defensive posture and make it more difficult to destroy.
  9. From 0:36 to 0:38, when your mass of units gets to the orange triple planet, attack and destroy the planet.

Pull your units back from the destroyed triple planet, when orange sends units from its remaining planet to try and recapture the triple planet, attack and destroy the orange planet.


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Cells

Walls (Cetus) Cells walk-through, completed in 1:37.0

The strategy used here is slightly modified from what was used in a previous post on Cells. The difference comes at around 0:30 where a planet is promoted to double. While this change helped improve my times, the main difference that allowed the time achieved in this video comes from how the opponents attack. Usually orange will attack my initial planet. In this video, green attacked first, allowing orange to come in second and capture the top center planet. This has only happened for me a couple of times, but when you are lucky enough to get this, you can get a really good time.

Walk-through

  1. From 0:00 to 0:20, send your units to capture the double planet directly below one of your opponents. When these units are about halfway to the double planet, start sending units towards the single planet on the same side. Sometimes the opponent will double up at this point. In this video orange took until 0:17 to double its initial planet. I think that may be the key to how this played out. If orange does anything but double their initial planet, start over.
  2. From 0:21 to 0:42, when the walls come back up, promote your double planet directly below orange. In this video, green has only partially captured a planet. When this happens send units from your initial planet to attack that partially captured planet. This is to try to keep green from sending units there and completing the capture.
  3. From 0:43 to 0:48, when the walls come down, send the excess units from your top planet to reinforce your other planets. This is to make your other planets stronger and less of a target for orange and to make your top planet weaker and more of a target. In this video green attacks the top planet first, making it possible for orange to attack and capture the planet afterwards. This rarely happens and when it does you need to be ready to take advantage of the opportunity.
  4. From 0:49 to 0:55, after orange attacks the center planet. Attack, destroy and capture the orange double planet.
  5. From 0:56 to 1:03, I wasn’t really sure what to do at this point, and just as I decided to attack green the walls came back up. This was fortunate for me. If I get to this point again, I’ll try capturing the bottom planet instead.
  6. From 1:04 to 1:24, send units to attack the bottom planet. This is to get green to give up on capturing that planet and to attack orange instead.

When the walls come down and green attacks the orange planet, you just need to destroy the green planets as fast as possible.


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Crush

Shockwaves (Taurus) Crush walk-through, completed in 1:58.6

The strategy used here is very similar to a previous post on Crush. However, the difference is very significant. Previously I wanted green to capture the center planet. Now I want orange to capture the center. When green would capture the center, I noticed that there were quite a few times when it wouldn’t get its original planet promoted to a double prior to the shock wave passing.

It occurred to me that if that were orange instead, then orange would be quite a bit weaker after the shock wave passes. This would make it take orange longer to build up its strength and recapture its planets after the shock wave passed.

Walk-through

  1. From 0:00 to 0:39, the initial captures. If green captures the center planet, start over.
  2. From 0:40 to 0:42, use the attack and release method against the orange center planet. This is to get orange to absorb its extra units into the center planet instead of sending them back to capture another planet. This will slow down the growth of orange and make it more likely that it won’t be able to promote its initial planet. If orange even partially promotes its initial planet, start over.
  3. From 0:43 to 0:51, mass your units in preparation for taking out the green double planet.
  4. From 0:52 to 0:56, destroy and then capture the green double planet.
  5. From 0:57 to 1:04, start massing all of your units to a position near the front orange double..
  6.  From 1:05 to 1:08, here I’m using attacks on the front orange double to try and prevent it from reinforcing the center planet. This is because I want green to destroy the center planet.
  7. From 1:09 to 1:16, orange does finally send reinforcements to the center planet, but that is okay because they are used to promote the planet to a triple. While green is destroying the center planet, attack and destroy the orange double planet.
  8. From 1:17 to 1:23, attack and destroy the green double planet. While your units are enroute to the green double planet, start sending units from your rear planets to the bottom where you can use them in your next attack against green. If you get to this point and any of your opponents still occupy their front double planet, or the center planet, start over.
  9. From 1:24 to 1:28, while sending your mass of units down near the green planets, start sending units from your rear planets to the top so they can eventually be used against orange.
  10. From 1:29 to 1:40, attack and destroy both of the green planets. While you are doing this keep massing your units near orange.
  11. From 1:41 to 1:43, attack and destroy the top orange double planet.

From here, destroy the remaining orange planets as quickly as possible.


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Helix

Orbits (Lupus) Helix walk-through, completed in 1:34.6

The strategy used here is similar to a previous post on Helix. The biggest difference is that I immediately double my initial planet. The strategy then continues and then try to capture the same planets in the same order as the previous post. In this video I was able to capture one extra planet. Ate 0:31, green took it’s time and enabled me to capture a planet that green usually gets. This strategy requires more restarts when the opponents don’t cooperate, but when it works, you have more units available.

Walk-through

  1. From 0:00 to 0:03, double your initial planet.
  2. From 0:04 to 0:09, you want green to double their initial planet. To accomplish this, start attacking the planet adjacent to green. If green does anything other than double their planet prior to your units reaching the planet you are attacking, start over.
  3. From 0:10 to 0:19, when green doubles their initial planet, redirect your units to capture the planet before the one you were attacking.
  4. From 0:20 to 1:01, capture the planets in the same order as in this video. With the exception of the planet captured at 0:31, start over if one of your opponents captures one of these planets. If green captures that planet at 0:31, you can still get a very good time.
  5. From 1:02 to 1:06, time to start destroying some opponents. Move some units towards the left side, this is where your initial attack will come from.
  6. From 1:07 to 1:10, when green makes a move to attack orange, destroy the green double planet..
  7. From 1:11 to 1:22, destroy the last orange planet on the left side and the center green planet.
  8. From 1:23 to 1:26, use the attack and release method on the the right most orange planet to force it to absorb its units in an attempt to double. When it does so, attack and destroy it.

From here, you want to move all of your units so they are adjacent to the orange planet. Fortunately for me in this video, that is the same time that orange sends units from that planet to reinforce the orange planet that green is attacking. This is what enables the time achieved in this video.


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Gladiator

Minefields (Andromeda) Gladiator walk-through, completed in 2:18.8

The strategy used here is modified slightly from the strategy used in a previous post on Gladiator. The modification is in promoting the second planet I capture to double immediately. Previously I would not promote that planet until quite a bit later.

 

Walk-through

  1. From 0:00 to 0:06, your initial is to capture the double planet next to one of your opponents. Then, while those units are in route to the double, start sending any newly created units towards the single planet next to the same opponent. We are trying to force the opponent to send their units towards the right and closer to purple. This approach works whether the opponent is orange or green, in this video I’m attacking the orange side first. If the opponent does anything but capture the planet to the right, between the two planets you are capturing, start over.
  2. From 0:07 to 0:18, when the orange sends their units where we want, you can start using units from both of your planets to capture the single planet.
  3. From 0:19 to 028:, use all of your units to promote your top double planet. If orange attacks one of your planets, start over.
  4. From 0:29 to 0:40, move as many units down near the orange double planet, when orange starts promoting its double planet, attack and destroy. the orange double.
  5. From 0:41 to 0:49, I start out with a very small attack on orange to try to discourage it from capturing the remaining planet. When purple makes a move to capture the planet instead, you want to capture the planet you just destroyed.
  6. From 0:50 to 0:54, promote your newly captured planet to double. Make sure you leave some units on your initial (center) planet. If you make that planet too weak, green will attack it instead of purple. If any of your opponents attack your initial planet at this point, start over.
  7.  From 0:55 to 1:06, move some units from your two double planets to strengthen you single planet. Eventually orange is going to attack you, you want to delay that as long as possible. When orange attacks, move your units to a point down near the green double planet.
  8. From 1:07 to 1:15, as soon as green moves its mass of units off to the right, you need to attack, destroy and capture the closest green double planet.
  9.  From 1:16 to 1:30, destroy and capture the remaining green double. In this video I promoted the newly captured planet. It’s possible I could have achieved a better time if I hadn’t promoted this planet to double.

At this point, there are too many ways it could turn out, it all depends on how your opponents attack. I try to wait for the opponents to start attacking each other, then decide which opponents to start eliminating.


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Debit

White Holes (Virgo) Debit walk-through, completed in 46.0 seconds

The strategy used here is completely different from that used in a previous post on Debit. The plan now is to force green to double its initial planet and use the units gained from the white hole to destroy green before it can capture another planet. Then, we use the white hole on the orange side to have enough units to destroy orange.

Walk-through

  1. From 0:00 to 0:05, send half of your units to the top double planet adjacent to green. Then, send the remaining units and continue to send any newly generated units to the bottom double adjacent to green. If green doesn’t double it’s planet prior to your units reaching the top double planet, start over.
  2. From 0:06 to 0:11, when green doubles its planet, redirect all of your units down below the green planet. You are trying to move your mass of top units so none of them are wasted by running into the green planet. Then, trigger the white hole.
  3. From 0:12 to 0:19, when green moves to capture the top double planet, attack and destroy green..
  4. From 0:20 to 0:25, start moving the mass of units remaining from destroying the green planet towards the center. When the mass nears the center use them to attack the bottom double planet adjacent to orange. Use the units on your center planet to attack the top double planet above orange.
  5. From 0:26 to 0:30, when orange starts to double one of its planets, collect your units in a position between the top double planet and your center planet. After a slight pause, attack the top double planet, this should cause orange to double their other planet.
  6. From 0:31 to 0:35, when orange starts to double its other planet, redirect your units to the white hole adjacent to orange and trigger the white hole.
  7. From 0:36 to 0:39, use all of your units to attack and destroy the closest orange planet.

All that is left is to destroy the remaining orange planet as quick as possible.


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