Wipeout

Shockwaves (Taurus) Wipeout walk-through, completed in 23.4 seconds

This is the same strategy for Wipeout as in a previous post. When using this strategy the biggest impact on your time is when orange doubles their planet. If they double too soon, they’ll have too many units for you to be able to destroy. If they double too late, it will take them longer before they send units off of their double and make it vulnerable to your attack.

 

Walk through

  1. From 0:00 to 0:09, send slightly more than half of your units towards the single planet just above the orange planet. Then send your remaining units towards the double planet just next to orange. Continually send any newly produced units towards the double planet.
  2. From 0:10 to 0:18, when orange doubles up their planet, redirect all of your units to a location just above the orange double planet and continually send any newly produced units there also. Be ready to start attacking the orange double, the closer the shock wave gets, the more likely orange will send the units off of the double.
  3. From 0:19 to 0:23, when orange makes its move to capture the double planet next to it, attack and destroy its double planet. You also need to redirect your stream of units into the planet orange is attacking.

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Trigger

Supernovas (Hercules) Trigger walk-through, completed in 1:55.2

This strategy for Trigger is a slightly modified version of the strategy used in a previous post. The main differences are in how many planets are captured/promoted and leaving an orange planet till the end so it can be destroyed simultaneously with the final green planet.

 

Walk through

  1. From 0:00 to 0:07, after doubling up your initial planet, you need to wait till the fog descends. As the fog is descending watch both opponents and see how they move. Here at: 0:05 you can see both of the opponents are making a move away from my planet. If you see one of the opponents move in your direction, start over.
  2. from 0:08 to 0:30, capture the double planet and then the single planet adjacent to green.
  3. From 0:31 to 0:50, use the attack and release method to get green to promote to a double, then attack, destroy and capture the green double planet. Sometimes green sends in reinforcements and it takes a long time to destroy the double planet. When this happens, start over.
  4. From 0:51 to 1:00, capture the single planet just above your initial planet.
  5. From 1:01 to 1:21, mass your units near the top left orange double planet. As soon as orange attacks your planet you need to destroy, capture and promote the orange double.
  6. From 1:22 to 1:38, the double that was just captured will burn off enough fog so you can skip the single planet next to you and attack the orange double planet instead. Start massing your units at a point where you can attack the orange double. When you have massed enough units you need to destroy, capture and promote the orange double. While you are doing this the orange single planet will probably attack you. If it does, reinforce the planet it is attacking just enough to prevent it from being destroyed.
  7. From 1:39 to 1:47, if you are lucky green will be destroying the orange single adjacent to the planet you just promoted. You just need to prevent green from capturing the planet, then destroy the green double planet.

From this point you have an orange and green planet remaining. use your planets that are closest to each of these planets to attack and destroy them.


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Privilege

Speed (Monoceros) Privilege, completed in 13.3 seconds

The strategy used here is the same strategy used in a previous post on Privilege. Your objective is to get your opponent to double their initial planet, then when they move units off of that planet, you’ll be able to destroy it.

 

Walk-through

  1. From 0:00 to 0:03, send your units out next to the orange planet in preparation for the attack to coerce orange to double up their planet.
  2. From 0:04 to 0:05, attack orange and then immediately remove your attack.  This should cause orange to double up.  If it doesn’t, its time to start over.
  3. From 0:06 to 0:10, keep sending your units out adjacent to orange in preparation for the final attack.
  4. From 0:11 to 0:13, when orange attempts to capture another planet, immediately attack and destroy its planet.

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Shelter

Gamma Rays (Perseus) Shelter walk-through, completed in 1:09.7

The strategy I use for Shelter is based on the strategy developed by Sigmafia1 as presented in his youtube video. The modification I made to this strategy is only for capturing planets a little faster.

 

Walk through

  1. From 0:00 to 0:08, send slightly more than half of your units to the double planet adjacent to green. Then continually send your remaining units to the double adjacent to orange. When one of the planets sends its units to capture another planet, start sending all of your units to the double planet adjacent to the other opponent.
  2. From 0:09 to 0:35, this part is a little tricky. You need to capture both of the double planets adjacent to your opponents. How you go about that at this point is dependent on what your opponents have done to this point.

When you are lucky enough to get to the point where your opponents have sent all of their units into the same planet and each opponent occupies just two planets and those planets will be destroyed by the gamma ray burst, then all you need to do is degrade your opponents enough so they can’t reconstitute their planets after the burst comes through.


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Steamroll

Shockwaves (Taurus) Steamroll walk-through, completed in 50.9 seconds

This new strategy is similar to a previous post on Steamroll. The differences are the method used to get the opponents in a position to attack each other and in limiting the opportunity for green to be able to reinforce a planet under attack. The initial move is to attack the planet in front of green. Unlike most beginnings the strategy does not work as well if you attack the planet in front of orange.

Walk-through

  1. From 0:00 to 0:10, send all of your units to the planet just in front of green. Before those units arrive, start sending additional units to the same planet. What you want is for green to capture the planet in front of orange. If anything other than that happens, start over.
  2. From 0:11 to 0:23, position a mass of units out near green’s initial planet. Then keep building up units on the single planet in front of green.
  3. From 0:24 to 0:27, when you have enough units on your single planet, use the mass of units near green and get green to attempt to double its planet using the attack and release method. This is to prepare for orange attacking the green single planet, you don’t want green to be able to reinforce its planet that is under attack. If you time this just right, orange will attack green as soon as you are done with this.
  4. From 0:28 to 0:34, when orange attacks the green single planet, attack and destroy the green double planet.
  5. From 0:36 to 0:46, position all your units to a point near orange. You want to be ready for when orange attacks the green planet.
  6. From 0:49 to 0:50, when orange makes its move to attack the green single planet, attack and destroy the orange planet.

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Glut

Gas Giants (Leo) Glut walk-through, completed in 12.4 seconds

This is the same strategy used in a previous post on Glut, with the exception of being more aggressive at the end. Previously, after doubling up the opponent the tactic was to wait for the opponent to try to capture another planet. Now, it’s an immediate attack. This doesn’t always work, but if you attack the double planet from the side and your units are concentrated enough to get past it’s defenses, then you’ll have just enough units to destroy your opponent.

Walk through

  1. From 0:00 to 0:01, send your units to a point halfway between you and the as yet unseen opponent. To get the best time possible you need to get your units on their way as quickly as possible.
  2. From 0:02 to 0:07, as soon as your opponent has come onto the screen, continually attack with all of your units. When your opponent reacts to your attack by moving its units into a defensive position, remove your attack. If your opponent attacks one of the gas giants prior to your units arriving, start over.
  3. From 0:08 to 0:09, send your units towards the side of your opponent.
  4. From 0:10 to 0:12, send your units to a point on the other side of your opponent. As soon as your opponent starts to promote its planet, redirect your attack to the opponent’s planet.

Quite often this strategy will result in your opponent almost being destroyed but able to survive your attack. When that happens, there is nothing to do but start over.


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Fuse

Supernovas (Hercules) Fuse walk-through, completed in 1:54.0

I started out following the same strategy for Fuse that was used in a previous post. The change in this video is I adapted the strategy to the first moves of the opponents. Previously I would always capture the planets on the left side of the screen. Now, the side I capture first is determined by purple. I capture the side opposite of purple’s first move. Even with that, the time accomplished in this video is due to the opponents attacking each other in situations where they would usually attack me. It’s all about setting things up so you can take advantage of the luck that comes your way.

Walk through

  1. From 0:00 to 0:19, send your units to capture the single planet above you on the orange side. Before that planet is captured, start sending new units from your initial planet to the planet just above and adjacent to orange. After capturing your second planet, send all of your new units to capture the planet above and adjacent to orange.
  2. From 0:20 to 0:32, capture the planet above and adjacent to green.
  3. From 0:33 to 0:41, capture the top right double planet.
  4. From 0:42 to 0:56, capture the bottom right double planet. At 0:45 green starts attacking the single planet I bypassed. I really want that planet and almost stopped this game because of that. I’m glad I decided to continue and instead started sending some units to prevent green from capturing the planet.
  5. From 0:57 to 0:59, finish capturing the top planet.
  6. From 1:00 to 1:08, capture the top left double planet. I never expected this planet to remain available for me. This is the first time I remember that ever happening.
  7. From 1:09 to 1:14, since green is just now weakening its double planet, destroy and capture it.
  8. From 1:15 to 1:22, destroy the right most green planet.
  9. From 1:23 to 1:33, simultaneously destroy the green and orange double planets.
  10. From 1:34 to 1:31, purple cooperates by attacking orange, so I redirect my units around that planet in order to destroy the purple double planet.

From here there are just two planet left to destroy. Attack both of them simultaneously to prevent them from capturing another planet.


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