Cloister

White Holes (Virgo) Cloister walk-through, completed in 1:32.4

This is a modification of a strategy used on a previous post on Cloister. In addition to moving your opponents units around via attacks through the walls. You will also be denying your opponents what they want using the same type of attacks.

 

Walk-through

  1. From 0:00 to 0:20, capture the double immediately below you and start attacking the single planet adjacent to orange. You want orange to double its initial planet. If orange attacks the same planet you are attacking, start over. When orange does double its initial planet, redirect your units to the single planet within the walls.
  2. From 0:21 to 0:35, when the walls come down, you want to capture both of the single planets near the white hole. As you are doing this, use units from you initial planet to attack the top right single planet above green. You want green to capture the bottom center planet.
  3. From 0:36 to 0:48, promote  both of your double planets.
  4. From 0:49 to 0:55, start sending units from your two double planets to the top right single planet above green. At the same time, use your units within the walls to attack the bottom green single planet. What you are trying to do here is get green to send reinforcements to that planet.
  5. From 0:56 to 0:57,when green sends reinforcements, redirect your cloistered units to the single planet on the green side. Continue capturing the top right single planet.
  6. From 0:58 to 1:09, when the walls come down attack and trigger the white hole.

At this point use the units from the white hole to attack and destroy your opponents double planets within the walls. You want to leave enough units on each side so you can attack and destroy the double planets outside the walls when they come down. Use the last units from the white hole to destroy the bottom green single planet.

When the walls come down, use units from your top planets to destroy the top orange single planet and attack and destroy both bottom double planets.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Escape

Force (Bootes) Escape walk-through, completed in 1:29.3

This is an improvement on the strategy used in a previous post on Escape. The main improvement is in timing. If you time releasing the pins correctly, it is possible to get your opponents to attack each other effectively enough that a really good time becomes possible.

Walk-through

  1. From 0:00 to 0:27, these are the initial captures.
  2. From 0:28 to 0:36, attack the orbiting single planet to prevent an opponent from attacking it. Then when it moves inside the ring you can capture it.
  3. From 0:37 to 1:00, alternately use your units to attack the single planets of your opponents. You are trying to get your opponents to send reinforcements to their single planets where your continuous attacks will pin those units.
  4. From 1:01 to 1:02, when the orbiting planet gets even with your opponents single planets, release the pin on one of your opponents by redirecting all of your attacking units against just one opponents single planet. In this video I redirect all of those units against green.
  5. From 1:03 to 1:03, when the orbiting planet is coming through the wall of force, redirect all of your units to the orbiting planet. This will release the pin on your other opponent, in this video that is green. What you are trying to do here is get your opponents mass of units to attack the other opponents right most double planet and you want them to do it without their mass of units running in to each other when they cross.
  6. From 1:04 to 1:12, keep sending all of your units to the moving planet, so they can escape through the wall of force.
  7. From 1:13 to 1:19, when your units escape the wall of force, wait for your opponents to attack each other. The one that attacks first is the one you are going to attack. The key here is attacking your opponent in such a way that they destroy the planet they are attacking, but they don’t capture the planet.

If this goes correctly and you can destroy your first opponent before they capture the planet they are attacking. And, if this prompts your second opponent to attack the planet the first opponent captured on their side, then all you’ll need to do is destroy both planets of your remaining opponent.


If you leave a comment, please use the same name you use on Auralux 2.  Also, indicate if you play on Android or iOS.

Shelter

Gamma Rays (Perseus) Shelter walk-through, completed in 1:05.3

This is the same strategy I used on a previous post on Shelter. While editing the video for that previous post I realized that that by changing the strategy for the end game it should be possible to destroy both opponents when the first gamma ray burst comes through. That is what happens in this video.

Walk through

  1. From 0:00 to 0:09, send slightly more than half of your units to the double planet adjacent to green. Then continually send your remaining units to the double adjacent to orange. When one of the planets sends its units to capture another planet, start sending all of your units to the double planet adjacent to the other opponent.
  2. From 0:10 to 0:16, this part is a little tricky. You want to finish the capture of the double planet you sent all of your units to, in this video that is the one adjacent to orange. While that is being captured, send units from you initial planet to the side opposite of the double you are capturing. In this video that calls for sending the units to the green side.
  3. From 0:17 to 0:24, start attacking the center planet. What you are trying to do is to remove that planet as an option for both of your opponents. If you have to, retreat and attack again as is done in this video. Usually when green gives up on capturing that planet it will send units from both of its planets to capture a planet on the gamma ray line. In this video it partially captures two planets which is even better.
  4. From 0:25 to 0:28, keep attacking the center planet. Now that green has given up on it, you want orange to attack and destroy the green planet just below the center one you are attacking.
  5. From 0:29 to 0:52, mass your units on both the orange and green sides to prepare to attack your opponents double planets. You are going to use the attack and release method to get them to absorb their extra units in an attempt to double their planet.
  6. From 0:53 to 1:05, now you want to degrade all of your opponents and any partially captured planets. Don’t attack their planets directly, instead send your units to a point past their planet so you can destroy the units around their planet. Also, send enough units to the partially captured planets so they won’t have enough to reconstitute a planet after the gamma ray burst.

I believe this is either the fastest time possible on Shelter, or very close to it. But I’ve thought that on other levels only to find that a different strategy would make a better time possible.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Excise

Gamma Rays (Perseus) Excise walk-through, completed in 3:29.3

Excise is difficult, but there is a way to get a good time. One of the key tactics I use in Auralux is to initiate an attack that I have no intention of completing. The purpose of these attacks are to get an opponent to move their units in a way that is advantageous to me. That is the way to tilt the odds in your favor in Excise.

Walk-through

  1. From 0:00 to 0:35, after doubling the initial planet, position your units where you can capture and promote one of the doubles inside the minefields. The reason for positioning them in this way, is your attack will take them through the thinnest part of the minefields, and you will lose less of your units.
  2. From 0:36 to 1:05, the double you just captured will produce enough units to regenerate itself after the gamma rays. However, if you capture and promote the other minefield double, there will not be enough time to produce the units for it to regenerate. For that reason you should just position your units to prepare for after the gamma rays come through. At 0:59 I use an attack on the orange double to get it to send reinforcements. After getting all of these units on the orange single planet, it will sometimes enable it to capture the bottom right planet in the path of the gamma rays.
  3. From 1:06 to 1:13, after the gamma rays you want to capture and promote both of the minefield doubles.
  4. From 1:16 to 1:27, if orange or green are keeping a mass of units on their single planet, you can’t do this, but if like here they are capturing their minefield doubles, then you can start peeling of units that will be used later.
  5. From 1:27 to 2:10, the objective here is to not allow your opponents to just mass their units inside the protection of their minefields. You want them out and attacking each other. Besides the obvious benefit from them attacking each other, you also have the benefit of them wearing down their minefields so that later on you will have an open path to attack them. At 1:38 green attacks my initial planet through the minefields. I used to start over when this happens. Now I think this causes the opponents to become unbalanced, which can be a good thing.
  6. From 2:11 to 2:15, after the gamma rays, recapture and promote the minefield doubles.
  7. From 2:16 to 2:26, since orange is stronger than green its the opponent we want to attack first. Get your mass of units and most of the excess units from your initial planet and move them to the top of the screen near orange.
  8. From 2:27 to 3:01, to no avail I keep using attacks on the orange single planet in an attempt to get orange to send reinforcements. Failing that, I move the mass of units over near the first orange planet I plan to attack, which is its unprotected double planet.
  9. From 3:02 to 3:08, I use one last attack on the orange single planet and orange finally sends reinforcements. Fortunately for me, orange uses that mass of reinforcements to attack deep into green territory instead of attacking my position.
  10. From 3:09 to 3:15, time to start taking out orange, starting with its unprotected double planet and then its double planet in the top minefield.

After the gamma rays pass, start your all out attack and destroy your remaining opponents in the fastest way possible.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Bombshell

Supernovas (Hercules) Bombshell walk-through, completed in 1:22.0

That supernova can be so tempting, but the correct strategy for Bombshell is to ignore the supernova and instead coerce your opponents into capturing planets that will maximize their attacks on each other.

 

Walk-through

  1. From 0:00 to 0:01, double your initial planet.
  2. From 0:02 to 0:10, wait a couple of seconds and then start sending your units to the planet just above green. You don’t want to capture the planet, you just want to prevent green from doing so.
  3. From 0:11 to 0:19, as soon as green captures one of the center planets, redirect all of your units and capture the single planet on the green side that is adjacent to the supernova.
  4. From 0:20 to 0:30, capture the single planet on the orange side that is adjacent to the supernova. In this video green captures a planet on the orange side and orange captures the planet on the green side. This is what you want. If anything other than this happens, start over.
  5. From 0:31 to 0:42, capture and promote the double planet on the orange side.
  6. From 0:43 to 0:56, green attacks and destroys the orange planet, when this happens move your units into position near green’s initial planet.
  7. From 0:57 to 1:03, use the attack and release method to get green to attempt to double its planet, then destroy it.
  8. From 1:04 to 1:11, when orange sends units from its single planet, attack and destroy the planet.

Fortunately for me, orange decided to attack the green double planet. After this there were only a couple of planets remaining for me to destroy.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Crush

Shockwaves (Taurus) Crush walk-through, completed in 2:03.4

With a minor modification, this is the same strategy used in a earlier post on Crush In the previous post, I made a mistake and captured the front orange double planet after destroying it. Now, I destroy the front orange double, then use my mass of units to destroy the center orange and the front green double planets.

 

 

Walk-through

  1. From 0:00 to 0:40, the initial captures. If orange captures the center planet, start over.
  2. From 0:41 to 0:55, position your units for an attack on the green rear double planet. When the shock wave gets close you need to destroy and capture the planet. Then you need to get any extra units out of there before the shock wave destroys them.
  3. From 0:56 to 1:10, mass your units in preparation for taking out the orange double planet.
  4.  From 1:11 to 1:14, when orange makes a move to defend the center triple planet, you need to destroy the orange double planet.
  5. From 1:15 to 1:18, if the center planet is occupied by orange, destroy it. Occasionally green will occupy the center planet, if that is the case, leave it, and let orange destroy it for you after the shock wave passes.
  6. From 1:19 to 1:25, now you want to destroy the green double planet. If you don’t have enough units to destroy the green double, you’ll still want to weaken it as much as possible. Before the green double is destroyed, start  sending units from your rear planets to a position where they can be used against the remaining green planets.
  7. From 1:26 to 1:33, destroy the weakest green planet.
  8. From 1:34 to 1:41, position your units near the remaining green planet and wait for it to partially capture another planet before you destroy it. While you are waiting, start sending units from your planets up towards the orange planets.
  9. From 1:42 to 1:48, when you get enough units near orange, destroy the back orange double planet.
  10. From 1:49 to 1:52, before orange can capture the center planet, destroy the front orange double planet.

From here, all that is left is destroying the remaining two orange planets.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Circuit

Walls (Cetus) Circuit walk-through, completed in 32.9 seconds

This is the same strategy presented in a previous post  on Circuit. The best times in Circuit come when orange delays doubling its initial planet until just before the walls come down.

Walk through

  1. From 0:00 to 0:20, this is the initial doubling of your planet and then attacking the single planet that orange has access to. You must attack continuously or else orange will eventually try to capture that planet.
  2. From 0:21 to 0:26, when the walls come down, you want to continue attacking the orange single planet until your mass of units is about halfway. Then, redirect your units to a point near the orange double.
  3. From 0:27 to 0:29, when orange sends units towards the center triple planet, attack the orange double planet with your mass of units

From this point you need to send all of your remaining units to the center triple planet to prevent orange from capturing it.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.