Cirque

Wormholes (Lepus) Cirque walk-through, completed in 1:35.7

This is a modification of the strategy used in a previous post on Cirque. Just like in the previous post, your opponents will send units into the wormhole and just leave them there. If those units finally come out of the wormhole and attack each other, you can get a very good time.

Walk-through

  1. From 0:00 to 0:09, capture the planet just above the green initial planet. You are denying this double planet to green while allowing orange to capture its double planet.
  2. From 0:10 to 0:17, send units from your two planets out to the right.
  3. From 0:18 to 0:21, use your mass of units to attack the planet just above the two orange planets. You are trying to force orange to double up one of their planets instead of capturing the planet you attacked. This works best when orange doubles their bottom double planet.
  4. From 0:22 to 0:33, when orange doubles their planet, capture the remaining two planets on the right side.
  5. From 0:34 to 0:43, capture the top planet on the left side. Only use units from your top three planets. You need to leave units on the planet next to green, because it will attack soon. Notice that I started out attacking the bottom orange double planet. I was trying to get orange to send reinforcements there and away from the unoccupied planet. It didn’t work, but was worth the try.
  6. From 0:44 to 0:56, send units from all of your planets except the one adjacent to green to a spot near the top orange planet. Use the attack and release method to get orange to attempt to promote their top planet. When orange absorbs their units in an attempt to double, destroy the orange planet. At the same time, reinforce the planet adjacent to green after green attacks.
  7. From 0:57 to 0:59, this is the key part that makes this strategy work. Both opponents use the units they’ve sent into the wormholes to attack their opponents bottom planets. You’ll only get a really good time if your opponents cooperate in this way.
  8. From 1:00 to 1:08, while your opponents are attacking each other, mass your units next to the orange double planet. Then, attack and destroy the orange double planet.
  9. From 1:09 to 1:17, destroy the remaining orange planet.
  10. From 1:18 to 1:21, start sending units from your planets adjacent to the green double planet. While doing this send your excess units from destroying the last orange planet into the wormhole.
  11. From 1:22 to 1:29, destroy the green double planet.

All that is left is destroying the remaining green planet.


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Fleece

Minefields (Andromeda) Fleece walk-through, completed in 1:40.4

If you can prevent your opponents from capturing planets within the minefields you can get a really good time on Fleece. The more units your opponents waste on attempting to capture a minefield planet, the better.

 

Walk-through

  1. From 0:00 to 0:06, double your initial planet.
  2. From 0:07 to 0:17, capture the top single planet closest to you.
  3. From 0:18 to 0:29, capture the single planet just to the right of the one you just captured.
  4. From 0:30 to 0:37, capture the bottom single planet just under the one you just captured.
  5. From 0:38 to 0:42, capture the remaining single planet.
  6. From 0:43 to 0:56, collect your units on one of your front single planets. You are waiting for one of your opponents to try capturing a planet within the minefield. In this video, orange makes the first move. When that happens, destroy and then capture the planet that orange is using to attempt to capture the minefield planet.
  7. From 0:57 to 1:08, orange almost captured the minefield planet. If that is the case, send some units to weaken that planet. Then start building up units adjacent to green as it will make its move to capture the minefield planet soon.
  8. From 1:09 to 1:12, send some units towards the minefield planet adjacent to green. Green is taking so much time to decide what to do and this seemed like a good way to get green to make a move.
  9. From 1:13 to 1:18, when green makes a move to capture it’s minefield planet, destroy the green single planet making the attempt.
  10. From 1:19 to 1:22, destroy the green triple planet.
  11. From 1:23 to 1:29, destroy the remaining orange planet and the green planet closest to you.
  12. From 1:30 to 1:31, green has almost captured the minefield planet, send some units to weaken its partial capture.

All that is left is destroying the remaining green planets as fast as possible. The key to the time achieved in this video is that both opponents failed to capture a minefield planet. When they tried, they came within a couple of units of completing the capture and required sending some units to weaken the partial capture, but that is a lot quicker than needing to destroy one or more of those minefield planets.


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Centrum

Supernovas (Hercules) Centrum walk-through, completed in 2:03.2

The strategy used here is a modification of the strategy used in a previous post on Centrum. The main differences are in capturing the center planet, thus denying it to green and destroying the green triple earlier. In addition the double planet is ignored, allowing the supernova to be triggered sooner.

Walk-through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:10, send some units off to the right, wait a little and then send them towards the single planet adjacent to green.
  3. From 0:11 to 0:17, while those units area heading towards the single planet, promote your initial planet to a triple.
  4. From 0:18 to 0:24, redirect all of your units to the center single planet.
  5. From 0:25 to 0:30, send a few units towards the single planet adjacent to green, then continue capturing the center single planet.
  6. From 0:31 to 0:40, capture the single planet adjacent to green.
  7. From 0:41 to 0:46, keep building up your units on the single planet adjacent to green. You are waiting for green to promote their initial planet to a triple. If green sends units from their double planet to help in promoting their triple, start over, as this will get the green triple promoted before you are ready to destroy it.
  8. From 0:47 to 0:59, as soon as green starts promoting their triple planet, you want to attack, destroy, capture and promote that planet.
  9. From 1:00 to 1:10, use units from your triple planet to capture its adjacent single planet, while doing this promote your other triple planet.
  10. From 1:11 to 1:17, when orange starts attacking the green double planets, send all of your units to your center planet.
  11. From 1:18 to 1:21, use your mass of units to attack the orange double planet. You are trying to time this right so that orange can destroy the green planets, and your are using this attack on the orange double to get orange to send reinforcements back there and prevent orange from having enough units to capture the green planets it just destroyed.
  12. From 1:22 to 1:28, when your mass of units is over the supernova, attack and trigger the supernova.
  13. From 1:29 to 1:35, after the supernova, you want to destroy the orange double planet first. While you are doing this, look at the double planets orange just destroyed and notice which one orange is closest to capturing.
  14. From 1:36 to 1:39, attack and destroy the front orange single on the side you noticed in the previous step. At the same time use the units left from destroying the orange double planet to destroy the back orange single.
  15. From 1:40 to 1:44, send all units to destroy the top orange planet.
  16. From 1:45 to 1:49, destroy the center orange planet.
  17. From 1:50 to 1:53, destroy the front orange planet.

From here, you just have to destroy the remaining two orange planets in the quickest manner possible.


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Levies

Minefields (Andromeda) Levies walk-through, completed in 1:47.7

The key to levies is getting an opponent to throw away units trying to capture planets within the minefields, then destroy the opponent before they can complete the capture.

Walk-through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:22, capture the planet just in front of the green planet. If green does anything but capture the single planet nearest orange, start over.
  3. From 0:23 to 0:32, capture the center planet. If green does anything but promote their initial planet, start over.
  4. From 0:33 to 0:37, send some units adjacent to the green double planet. Then, start sending units to the bottom planet in the green minefield enclave. This is the planet that green is most likely to capture next. Attacking this planet should prompt green to use units from its double planet to attempt to capture its other minefield planet instead.
  5. From 0:38 to 0:51, when green moves to capture its top minefield planet, destroy and capture the green double planet.
  6. From 0:52 to 0:59, capture the single planet between your initial planet and the orange initial planet.
  7. From 1:00 to 1:09, start sending units near the green planet, when green attempts to capture its minefield planet, destroy the green planet.
  8. From 1:10 to 1:17, start sending units to the unoccupied planet in front of orange’s initial planet. When orange moves to capture the planet you just destroyed, destroy the orange initial planet.
  9. From 1:18 to 1:28, position units above the orange double planet. When orange moves to capture the planet you just destroyed. Destroy the orange double planet.
  10. From 1:29 to 1:33, once again, destroy the orange initial planet. Orange is trying to finish capturing the planet it has already partially captured. You need to send some units there to prevent this.

All that is left is to destroy the remaining orange planet, while preventing orange from capturing an additional planet.


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Threat

Supernovas (Hercules) Threat walk-through, completed in 1:28.8

The strategy used here is similar to a previous post on Threat. The main difference is the strategy was implemented better and there was a little luck at the end when the last orange planet attempted to capture another planet at the last moment and made the final planet easier to destroy.

Walk-through

  1. From 0:00 to 0:08, capture the double planet closest to the supernova of one of your opponents. I always attack the green side, but either side will work. When your units are on the way to the double planet, start sending new units from your planet to the single planet just below your opponent. This will discourage your opponent from capturing that planet.
  2. From 0:09 to 0:22, capture the single planet just below green.
  3. From 0:23 to 0:29, build up your units on the single your just captured. Usually, after building up enough units, I use the attack and release method to get green to attempt to double its planet. In this video, green started doubling just prior.
  4. From 0:30 to 0:43, when green attempts to double, destroy and then capture the green double planet.
  5. From 0:44 to 0:53, capture the single planet between your initial planet and orange.
  6. From 0:54 to 1:07, build up your units and send them behind the orange planets. Use attacks on the orange double and the single planet orange just captured to get orange to move its units all the way to the right so it can destroy the remaining green planet.
  7. From 1:08 to 1:13,  initiate an attack on the back orange double planet by first sending units at the supernova. Occasionally this will prompt orange to waste some units from their two double planets by sending them into the supernova. When the units get near the orange double, attack and destroy it.
  8. From 1:14 to 1:18, destroy the remaining orange double planet.

From here you just need to destroy the two remaining orange planets. When this goes well, orange will have destroyed the remaining green planet without being able to capture it.


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Vise

White Holes (Virgo) Vise walk-through, completed in 45.7 seconds

The strategy used here is a slight modification of the strategy used in a previous post on Vise. The strategy starts out the same in getting green to promote all the way to triple so it can be easily destroyed. The modification is in preventing orange from capturing both single planets in front of its triple planet. This makes orange much easier to destroy in the end game.

Walk-through

  1. From 0:00 to 0:09, send slightly more than half of your units towards the single planet just above green. Then, continually send your remaining units towards the single planet just in front of green. When green doubles their initial planet, redirect your units to the white hole.
  2. From 0:10 to 0:11, after triggering the white hole, send a few units from the white hole towards the single planet just in front of the green planet. Send units from your planet to the other single planet adjacent to green. This is to try to get green to start promoting to a triple. In this video, green started promoting its planet just as I began doing this.
  3. From 0:12 to 0:13, send some units from your planet to the unoccupied single planet in front of orange. This is to prevent orange from capturing that planet.
  4. From 0:14 to 0:18, send all of the white hole units to a point past the green planet. If you attack the green planet directly, green will stop promoting its planet and keep more units for defense. When your units get to green, attack and destroy the green triple planet.
  5. From 0:19 to 0:21, send all of your units to a point near the remaining white hole.
  6. From 0:22 to 0:26, send units from your planet to the unoccupied single planet near orange.
  7. From 0:27 to 0:32, when orange starts promoting its planet to triple, redirect all of your units to trigger the white hole.
  8. From 0:33 to 0:35, when the white hole is triggered, start sending those units to a point past the orange triple. If you attack the orange triple at this point it will move its units into a defensive posture and make it more difficult to destroy.
  9. From 0:36 to 0:38, when your mass of units gets to the orange triple planet, attack and destroy the planet.

Pull your units back from the destroyed triple planet, when orange sends units from its remaining planet to try and recapture the triple planet, attack and destroy the orange planet.


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Cells

Walls (Cetus) Cells walk-through, completed in 1:37.0

The strategy used here is slightly modified from what was used in a previous post on Cells. The difference comes at around 0:30 where a planet is promoted to double. While this change helped improve my times, the main difference that allowed the time achieved in this video comes from how the opponents attack. Usually orange will attack my initial planet. In this video, green attacked first, allowing orange to come in second and capture the top center planet. This has only happened for me a couple of times, but when you are lucky enough to get this, you can get a really good time.

Walk-through

  1. From 0:00 to 0:20, send your units to capture the double planet directly below one of your opponents. When these units are about halfway to the double planet, start sending units towards the single planet on the same side. Sometimes the opponent will double up at this point. In this video orange took until 0:17 to double its initial planet. I think that may be the key to how this played out. If orange does anything but double their initial planet, start over.
  2. From 0:21 to 0:42, when the walls come back up, promote your double planet directly below orange. In this video, green has only partially captured a planet. When this happens send units from your initial planet to attack that partially captured planet. This is to try to keep green from sending units there and completing the capture.
  3. From 0:43 to 0:48, when the walls come down, send the excess units from your top planet to reinforce your other planets. This is to make your other planets stronger and less of a target for orange and to make your top planet weaker and more of a target. In this video green attacks the top planet first, making it possible for orange to attack and capture the planet afterwards. This rarely happens and when it does you need to be ready to take advantage of the opportunity.
  4. From 0:49 to 0:55, after orange attacks the center planet. Attack, destroy and capture the orange double planet.
  5. From 0:56 to 1:03, I wasn’t really sure what to do at this point, and just as I decided to attack green the walls came back up. This was fortunate for me. If I get to this point again, I’ll try capturing the bottom planet instead.
  6. From 1:04 to 1:24, send units to attack the bottom planet. This is to get green to give up on capturing that planet and to attack orange instead.

When the walls come down and green attacks the orange planet, you just need to destroy the green planets as fast as possible.


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