Helix

Orbits (Lupus) Helix walk-through, completed in 1:34.6

The strategy used here is similar to a previous post on Helix. The biggest difference is that I immediately double my initial planet. The strategy then continues and then try to capture the same planets in the same order as the previous post. In this video I was able to capture one extra planet. Ate 0:31, green took it’s time and enabled me to capture a planet that green usually gets. This strategy requires more restarts when the opponents don’t cooperate, but when it works, you have more units available.

Walk-through

  1. From 0:00 to 0:03, double your initial planet.
  2. From 0:04 to 0:09, you want green to double their initial planet. To accomplish this, start attacking the planet adjacent to green. If green does anything other than double their planet prior to your units reaching the planet you are attacking, start over.
  3. From 0:10 to 0:19, when green doubles their initial planet, redirect your units to capture the planet before the one you were attacking.
  4. From 0:20 to 1:01, capture the planets in the same order as in this video. With the exception of the planet captured at 0:31, start over if one of your opponents captures one of these planets. If green captures that planet at 0:31, you can still get a very good time.
  5. From 1:02 to 1:06, time to start destroying some opponents. Move some units towards the left side, this is where your initial attack will come from.
  6. From 1:07 to 1:10, when green makes a move to attack orange, destroy the green double planet..
  7. From 1:11 to 1:22, destroy the last orange planet on the left side and the center green planet.
  8. From 1:23 to 1:26, use the attack and release method on the the right most orange planet to force it to absorb its units in an attempt to double. When it does so, attack and destroy it.

From here, you want to move all of your units so they are adjacent to the orange planet. Fortunately for me in this video, that is the same time that orange sends units from that planet to reinforce the orange planet that green is attacking. This is what enables the time achieved in this video.


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Gladiator

Minefields (Andromeda) Gladiator walk-through, completed in 2:18.8

The strategy used here is modified slightly from the strategy used in a previous post on Gladiator. The modification is in promoting the second planet I capture to double immediately. Previously I would not promote that planet until quite a bit later.

 

Walk-through

  1. From 0:00 to 0:06, your initial is to capture the double planet next to one of your opponents. Then, while those units are in route to the double, start sending any newly created units towards the single planet next to the same opponent. We are trying to force the opponent to send their units towards the right and closer to purple. This approach works whether the opponent is orange or green, in this video I’m attacking the orange side first. If the opponent does anything but capture the planet to the right, between the two planets you are capturing, start over.
  2. From 0:07 to 0:18, when the orange sends their units where we want, you can start using units from both of your planets to capture the single planet.
  3. From 0:19 to 028:, use all of your units to promote your top double planet. If orange attacks one of your planets, start over.
  4. From 0:29 to 0:40, move as many units down near the orange double planet, when orange starts promoting its double planet, attack and destroy. the orange double.
  5. From 0:41 to 0:49, I start out with a very small attack on orange to try to discourage it from capturing the remaining planet. When purple makes a move to capture the planet instead, you want to capture the planet you just destroyed.
  6. From 0:50 to 0:54, promote your newly captured planet to double. Make sure you leave some units on your initial (center) planet. If you make that planet too weak, green will attack it instead of purple. If any of your opponents attack your initial planet at this point, start over.
  7.  From 0:55 to 1:06, move some units from your two double planets to strengthen you single planet. Eventually orange is going to attack you, you want to delay that as long as possible. When orange attacks, move your units to a point down near the green double planet.
  8. From 1:07 to 1:15, as soon as green moves its mass of units off to the right, you need to attack, destroy and capture the closest green double planet.
  9.  From 1:16 to 1:30, destroy and capture the remaining green double. In this video I promoted the newly captured planet. It’s possible I could have achieved a better time if I hadn’t promoted this planet to double.

At this point, there are too many ways it could turn out, it all depends on how your opponents attack. I try to wait for the opponents to start attacking each other, then decide which opponents to start eliminating.


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Debit

White Holes (Virgo) Debit walk-through, completed in 46.0 seconds

The strategy used here is completely different from that used in a previous post on Debit. The plan now is to force green to double its initial planet and use the units gained from the white hole to destroy green before it can capture another planet. Then, we use the white hole on the orange side to have enough units to destroy orange.

Walk-through

  1. From 0:00 to 0:05, send half of your units to the top double planet adjacent to green. Then, send the remaining units and continue to send any newly generated units to the bottom double adjacent to green. If green doesn’t double it’s planet prior to your units reaching the top double planet, start over.
  2. From 0:06 to 0:11, when green doubles its planet, redirect all of your units down below the green planet. You are trying to move your mass of top units so none of them are wasted by running into the green planet. Then, trigger the white hole.
  3. From 0:12 to 0:19, when green moves to capture the top double planet, attack and destroy green..
  4. From 0:20 to 0:25, start moving the mass of units remaining from destroying the green planet towards the center. When the mass nears the center use them to attack the bottom double planet adjacent to orange. Use the units on your center planet to attack the top double planet above orange.
  5. From 0:26 to 0:30, when orange starts to double one of its planets, collect your units in a position between the top double planet and your center planet. After a slight pause, attack the top double planet, this should cause orange to double their other planet.
  6. From 0:31 to 0:35, when orange starts to double its other planet, redirect your units to the white hole adjacent to orange and trigger the white hole.
  7. From 0:36 to 0:39, use all of your units to attack and destroy the closest orange planet.

All that is left is to destroy the remaining orange planet as quick as possible.


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Surge

Shockwaves (Taurus) Surge walk-through, completed in 1:14.9

This uses the same strategy as used in a previous post on Surge. The difference in this video is orange waits a very long time before it promotes its initial planet to a double. Because of this delay, orange doesn’t have enough units built up before the shock wave reaches my planet. Because of this orange doesn’t attack my planet, which leaves enough units to capture both top single planets prior to the shock wave passing.

These single planets are critical after the shock wave passes. They produce enough units to enable destroying both the orange and green double planets just as the shock wave is passing over them and their defenses are weakest.

Walk-through

  1. From 0:00 to 0:21, send your units to capture the double directly in front of one of your opponents. Even though this video shows the first capture is on the green side, this approach works either way. When those units are about halfway to capturing the double planet, start sending and continually send units towards the double planet directly in front of orange. As soon as your units capture the double in front of green, start sending units from both of your planets to the double planet in front of green. When the double in front of orange is almost captured, stop sending from the planet in front of green. You need to leave this planet strong enough to withstand an attack from green.
  2. From 0:22 to 0:26, start sending units from your initial planet to a spot near your planet in front of green. These will be useful in thwarting an imminent attack. Once green attacks, use these units to reinforce your planet only after the red strength indicator shows up. If you apply these units to the planet too soon, they will go towards promoting the planet instead of reinforcing it.
  3. From 0:27 to 0:33, use units from your top planet and your green side single planet towards capturing the remaining single planet on the green side.
  4. From 0:34 to 0:45, when it becomes obvious that orange isn’t going to attack your single planet on its side, use those units to capture both top single planets. I tried to promote the top double planet. There wasn’t enough time left to complete the promotion, and it wasn’t really necessary.
  5. From 0:46 to 1:05, as the shock wave passes your planets start positioning your units in front of both of your opponents.

When the shock wave starts uncovering your opponents use the, use the units you’ve massed on each side to destroy both opponents.


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Roulette

Orbits (Lupus) Roulette walk-through, completed in 1:17.0

This is the same strategy as used in a previous post on Roulette. The key to getting a better time using the same strategy comes at 0:53 when green attacks and destroys the leading orange planet on the wheel. This shortened the end game by not having orange planets to clean up at the end.

Walk-through

  1. From 0:00 to 0:50, the initial captures. You need to capture three planets in a row on the wheel, then skip a planet and capture another. The planet you are skipping is one that will be destroyed by the gamma ray burst.
  2. From 0:51 to 0:59, here I used attacks on the green stationary planet in an attempt to get it to  double and prompt an attack from orange. That was unsuccessful, but when green attacks the leading orange planet on the wheel, it prompts orange to attack the green stationary planet.
  3. From 1:00 to 1:05, with the attacks currently underway and the gamma ray burst destroying other planets, we come out after the burst with only two green double planets and the orange stationary planet remaining. During this time it is important to get as many units as possible to the top for the final phase.

After the gamma ray burst, you need to destroy the two green double planets as quickly as possible. I was hoping that green would be successful in destroying the orange planet. That came very close to happening, but didn’t quite, so I had to finish it off at the end.


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Ghetto

Speed (Monoceros) Ghetto walk-through, completed in 1:54.9

The path to a good time in Ghetto is through faux attacks on your opponents so that you can move their units off of a planet where they are likely to attack you. The single planet adjacent to each opponents triple planet is a collection point for units coming from the triple. If you allow too many units to collect there, they are likely to attack you.

 

Walk through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:21, capture one of your adjacent single planets.
  3. From 0:22 to 0:32, capture your other adjacent single planet.
  4. From 0:33 to 0:42, capture your remaining single planet.
  5. From 0:43 to 0:52, capture one of your double planets.
  6. From 0:53 to 1:04, capture your remaining double planet.
  7. From 1:05 to 1:09, promote both of your double planets. If at any time during this process one of your opponents sends units into the slow area, start over.
  8. From 1:10 to 1:12, build up units on one of the single planets just below your initial planet.
  9. From 1:13 to 1:15, which opponent you attack depends on how many units the opponent has accumulated on the single planet adjacent to their triple planet. In this video green has accumulated quite a few, so I attack the green double planet.
  10. From 1:16 to 1:18, when green sends units to defend its double planet, stop the attack on green and start attacking the orange double planet.
  11. From 1:19 to 1:22, when orange sends units to defend its double planet, stop the attack on orange and send your units down near the orange triple planet.
  12. From 1:23 to 1:30, orange is again staging units on its single planet. Attack the orange double planet units those units move to defend it.
  13. From 1:31 to 1:33, after orange defends its double planet it’s time to begin your attack. First take out the orange triple planet.
  14. From 1:34 to 1:35, attack the green double planet to try to keep green from accumulating too many units on its single planet. In this video, green attacks the bottom orange planet, which is a very good thing.

At this point, it/s time for your all out attack. You need to get your units down on the green side as quick as possible and take out the green triple. While doing that your can use your mass of units on the orange side to destroy those planets as well.


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Bounty

White Holes (Virgo), Bounty walk-through, completed in 1:40.2

This is a slight modification of a previous post on Bounty. The main difference is you don’t want to waste time capturing green’s initial planet after destroying it. Capturing this planet delays your ability to trigger the white hole and it is the white hole that gives you the units you need to destroy your opponents.

Walk-through

  1. From 0:00 to 0:30, you want to capture the two lower planets next to green (this also works against orange, I just always do it this way) and build up your units to prepare for taking out the green double planet.
  2. From 0:31 to 0:37, take out the green double planet. After destroying the double planet send a few units to attack the remaining green planet. You are trying to degrade green enough that it won’t try to capture the unoccupied double planet prior to purple attacking it.
  3. From 0:38 to 0:45, promote your right most double planet.
  4. From 0:46 to 0:49, if purple still hasn’t attacked green, start sending units from your initial planet to the unoccupied double planet. You are trying to get green to leave this planet alone unit it is attacked by purple.
  5. From 0:50 to 0:59, promote your remaining double planet, then mass some units on your right most double.
  6. From 1:00 to 1:01, use an attack on the purple planet adjacent to orange to prompt orange to attack.
  7. From 1:02 to 1:09, after orange attacks, draw your units back and then attack the top orange double. You are trying to get orange to send reinforcements to this planet. When orange sends reinforcements, draw your units back.
  8. From 1:10 to 1:16, when orange attacks purple again, attack and trigger the white hole.

From here you just want to use the units from the white hole to destroy all the remaining planets in the best way possible.


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