Bombshell

Supernovas (Hercules) Bombshell walk-through, completed in 1:22.0

That supernova can be so tempting, but the correct strategy for Bombshell is to ignore the supernova and instead coerce your opponents into capturing planets that will maximize their attacks on each other.

 

Walk-through

  1. From 0:00 to 0:01, double your initial planet.
  2. From 0:02 to 0:10, wait a couple of seconds and then start sending your units to the planet just above green. You don’t want to capture the planet, you just want to prevent green from doing so.
  3. From 0:11 to 0:19, as soon as green captures one of the center planets, redirect all of your units and capture the single planet on the green side that is adjacent to the supernova.
  4. From 0:20 to 0:30, capture the single planet on the orange side that is adjacent to the supernova. In this video green captures a planet on the orange side and orange captures the planet on the green side. This is what you want. If anything other than this happens, start over.
  5. From 0:31 to 0:42, capture and promote the double planet on the orange side.
  6. From 0:43 to 0:56, green attacks and destroys the orange planet, when this happens move your units into position near green’s initial planet.
  7. From 0:57 to 1:03, use the attack and release method to get green to attempt to double its planet, then destroy it.
  8. From 1:04 to 1:11, when orange sends units from its single planet, attack and destroy the planet.

Fortunately for me, orange decided to attack the green double planet. After this there were only a couple of planets remaining for me to destroy.


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Crush

Shockwaves (Taurus) Crush walk-through, completed in 2:03.4

With a minor modification, this is the same strategy used in a earlier post on Crush In the previous post, I made a mistake and captured the front orange double planet after destroying it. Now, I destroy the front orange double, then use my mass of units to destroy the center orange and the front green double planets.

 

 

Walk-through

  1. From 0:00 to 0:40, the initial captures. If orange captures the center planet, start over.
  2. From 0:41 to 0:55, position your units for an attack on the green rear double planet. When the shock wave gets close you need to destroy and capture the planet. Then you need to get any extra units out of there before the shock wave destroys them.
  3. From 0:56 to 1:10, mass your units in preparation for taking out the orange double planet.
  4.  From 1:11 to 1:14, when orange makes a move to defend the center triple planet, you need to destroy the orange double planet.
  5. From 1:15 to 1:18, if the center planet is occupied by orange, destroy it. Occasionally green will occupy the center planet, if that is the case, leave it, and let orange destroy it for you after the shock wave passes.
  6. From 1:19 to 1:25, now you want to destroy the green double planet. If you don’t have enough units to destroy the green double, you’ll still want to weaken it as much as possible. Before the green double is destroyed, start  sending units from your rear planets to a position where they can be used against the remaining green planets.
  7. From 1:26 to 1:33, destroy the weakest green planet.
  8. From 1:34 to 1:41, position your units near the remaining green planet and wait for it to partially capture another planet before you destroy it. While you are waiting, start sending units from your planets up towards the orange planets.
  9. From 1:42 to 1:48, when you get enough units near orange, destroy the back orange double planet.
  10. From 1:49 to 1:52, before orange can capture the center planet, destroy the front orange double planet.

From here, all that is left is destroying the remaining two orange planets.


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Circuit

Walls (Cetus) Circuit walk-through, completed in 32.9 seconds

This is the same strategy presented in a previous post  on Circuit. The best times in Circuit come when orange delays doubling its initial planet until just before the walls come down.

Walk through

  1. From 0:00 to 0:20, this is the initial doubling of your planet and then attacking the single planet that orange has access to. You must attack continuously or else orange will eventually try to capture that planet.
  2. From 0:21 to 0:26, when the walls come down, you want to continue attacking the orange single planet until your mass of units is about halfway. Then, redirect your units to a point near the orange double.
  3. From 0:27 to 0:29, when orange sends units towards the center triple planet, attack the orange double planet with your mass of units

From this point you need to send all of your remaining units to the center triple planet to prevent orange from capturing it.


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Commute

Minefields (Andromeda) Commute walk-through, completed in 2:25.7

This is the same strategy used in a previous post on Commute.

Walk-through

  1. From 0:00 to 0:06, send your units out to the left and then use them to attack the double planet just in front of green. As soon as green makes a move to capture a moving planet, redirect the units to attack the double planet in front of orange. If green or orange do anything other than attempt to capture a moving planet, start over.
  2. From 0:07 to 0:46, capture and promote all planets in your enclave. Also, capture the moving planet that goes between you and orange.
  3. From 0:47 to 1:12, start moving your units around the minefield between you and orange. You want to position these units near the orange triple planet so you can take it out as soon as it is promoted to a triple.
  4. From 1:13 to 1:18, as soon as orange promotes its triple planet you want to destroy and capture the planet.
  5. From 1:19 to 1:30, destroy and capture the moving green planet entering your enclave. Simultaneously, promote your planet in the orange enclave all the way to triple. Build up as many units as possible on the moving planet entering the green enclave.
  6. From 1:31 to 1:38, if the front orange planet isn’t promoted to double, use the attack and release method to get it to try to promote itself. Then destroy, capture and promote the planet.
  7. From 1:39 to 1:50, attack and destroy the green triple planet. I didn’t have quite enough units to destroy the triple planet, but a late assist from purple saved the day.
  8. From 1:51 to 2:00, build up units on the moving planet between your enclave and the green enclave. At the same time build up your units on your front double planet in the orange enclave. The purpose is to discourage purple from attacking you. When purple finally attacks green, send your units towards the bottom of the screen.
  9. From 2:01 to 2:08, while waiting for the purple moving planet to enter your bottom enclave, continue sending your units to the bottom of the screen.
  10. From 2:09 to 2:18, attack and destroy both purple moving planets.

From this point, use the units you’ve moved into the purple enclave to destroy the remaining planets as quickly as possible.


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Nitre

White Holes (Virgo) Nitre walk-through, completed in 1:12.0

This is similar to the strategy used in a previous post on Nitre. Even though the strategy used is slightly different, the main difference is that both opponents wait a very long time before they make their first move. This makes them weaker and easier to destroy after triggering the white hole.

Walk through

  1. From 0:00 to 0:10, double your initial planet. Then wait while you build up some units. If either of your opponents make a move by capturing another planet or promoting their initial planet, then start over.
  2. From 0:11 to 0:26, capture and promote the double planet in your spoke. If either of your opponents make a move by capturing another planet or promoting their initial planet, then start over. It may take quite a few tries before you get both of these planets promoted to a double with neither opponent making a move, but it is the way to get the best time.
  3. From 0:27 to 0:35, build up units on your front double planet. You are waiting to see what your opponents do. If both of them make a move, start over.
  4. From 0:36 to 0:55, send your units into the white hole until it is triggered.

From here you need to use units from each side of the white hole to attack both of your opponents simultaneously. Give priority to preventing an opponent from capturing another planet and destroying double planets first.


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Reboot

Shockwaves (Taurus) Reboot walk-through, completed in 1:52.0

This is a slight modification of the strategy used in a previous post on Reboot. The method used to prevent purple from capturing the single planet prior to the initial shock wave passing was changed to a method that is more reliable and easier to implement.

Walk-through

  1. From 0:00 to 0:04, send your units up and to the right. When these units reach the point where the center double planet is between your units and the planet in front of the purple double, use that mass of units to attack the planet in front of purple.
  2. From 0:05 to 0:09, start sending from your initial planet towards the top left of the screen. When your mass of units is just about on top of the top center double planet, capture that planet with those units. After the planet is captured, absorb any excess units into the planet to partially promote it. This will make it possible for you to promote it a little faster after the shock wave passes.
  3. From 0:10 to 0:17, start sending units from your newly captured planet up and away from the shock wave. This is also the time you want to send the mass of units at the top left of the screen towards the single planet in front of purple.
  4. From 0:18 to 0:26, as the mass of units is passing near your single planet, send all of your units to attack and capture that single planet.
  5. From 0:27 to 0:32, send units from your single planet to your double planet. Get all the units you can until the shock wave passes the single planet.
  6. From 0:33 to 0:44, promote your center planet to double.
  7. From 0:45 to 0:46, promote you initial planet to double.
  8. From 0:47 to 0:50, send a few units to attack the orange single planet.  Without something to discourage orange, it is more likely to attack the bottom double planet than green.  This attack on orange makes it more likely that green will attack that planet, which is what we want to happen.
  9. From 0:51 to 1:09, gather your units for the attack on green, then at the right time destroy the green double, then destroy the green single planet.
  10. From 1:10 to 1:28, gather your forces near the orange double planet. When orange sends its units to attack purple, destroy the orange double planet.
  11. From 1:29 to 1:36, send your mass of units to the purple double planet. While doing this, also send any new units into position to attack the orange single planet.
  12. From 1:37 to 1:42, destroy the purple double planet. Attack and weaken the orange single planet.
  13. From 1:43 to 1:52, wait for the shock wave to pass so you can destroy the remaining orange planet.

 


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Wheel

Orbits (Lupus) Wheel walk-through, completed in 2:04.6

This is the same strategy as in a previous post on Wheel. The previous post covers the possible variations and what you should do in each case. If you refer back to the previous post, this video is variation #2.

 

Walk-through

  1. From 0:00 to 0:08, send your units to capture the double planet just approaching the purple enclave.
  2. From 0:09 to 0:16, as soon as your planet on the wheel passes the bottom planet in the purple enclave, send units from your initial planet to the single planet just approaching the purple enclave. Then immediately send units from your wheel planet to attack the top planet in the orange enclave. If orange does anything other than send more units out onto the wheel, then start over.
  3. From 0:17 to 0:23, capture the double planet just approaching the purple enclave.
  4. From 0:24 to 0:36, capture the single planet just in front of orange. When you get the chance, send units from your initial planet down into the wheel so they can be used in capturing the single planet.
  5. From 0:37 to 0:41, keep sending units to the newly captured single planet. You are trying to discourage purple from attacking that planet.
  6. From 0:42 to 0:47, when purple attacks orange, double your planet just passing the green enclave.
  7. From 0:48 to 0:49, normally you would already have started promoting your double planet that just passed the orange enclave, but in this case green has quite a few excess units on its wheel planets. Any move you make with your initial planet or the un-promoted double planet will prompt an attack from green. You need to wait until green uses those units for another purpose. In the meantime, start sending units to capture the unoccupied single planet on the wheel.
  8. From 0:50 to 0:56, as soon as green moves to promote its double planet, use units from your initial planet to promote your double. While doing this continue sending units to the unoccupied single planet.
  9. From 0:57 to 1:12, build up your units and wait for purple to empty the units from the bottom planet in its enclave. When that happens use your mass of units to attack that bottom planet. You want purple to send reinforcements there. It doesn’t work, so send these units to your front wheel planet, then use the units from your back wheel planet to attack the same bottom planet. As soon as purple sends reinforcements, remove your attack.
  10. From 1:13 to 1:25, as soon as purple uses the units on its bottom planet to attack the green planet on the wheel, destroy all of the planets in the purple enclave. Notice that at 1:22 I start attacking the green planet on the wheel. This is to get green to send reinforcements.
  11. From 1:26 to 1:44, destroy all of the planets in the green enclave. While doing this, send a small mass of units to the top of the wheel that you can use to prevent an opponent from capturing an additional planet, or you can destroy any weakened stragglers that make it past the orange enclave.

From here you just need to destroy the remaining orange planets as quickly as possible.


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