Stake

White Holes (Virgo) Stake walk-through, completed in 40.9 seconds

This is the same strategy used in a previous post on Stake. The initial planet for each of your opponents is a triple planet. You can take advantage of that by getting an opponent to promote that planet to a triple before capturing any other planets. Then you only have one planet to destroy to get rid of that opponent. Then you can use the units you gain from triggering the white holes to have enough units available to destroy your other opponent.

Walk-through

  1. From 0:00 to 0:10, send most of your units towards the double planet next to green. Then send your remaining units and continuously send any new units to the single planet next to green. When green doubles their planet, redirect your units to the center white hole. If green doesn’t promote to a double, or if it takes too long to promote, start over.
  2. From 0:11 to 0:14, after the white hole triggers, send any new units from your initial planet towards the single planet next to green. Then send some units from the top side of the white hole to the double planet next to green. When green begins promoting to a triple redirect your units to a point near green. If green doesn’t promote to a triple, start over.
  3. From 0:15 to 0:16, send a few units from your planet to the single planet near orange. This is to prevent orange from capturing that planet.
  4. From 0:17 to 0:19, just as green completes promoting itself, destroy the green planet.
  5. From 0:20 to 0:24, as soon as you destroy green, send some units from your planet towards the single planet next to orange. Then, use the units that just destroyed green to trigger the white hole.
  6. From 0:25 to 0:28, send units from the white hole towards the single planet next to orange. You are trying to force orange to begin promoting its double planet.
  7. From 0:289to 0:37, when orange starts doubling its planet, redirect your units to a point near the orange double planet. As your units get near the orange double planet, attack and destroy it. Just prior to destroying the double planet redirect the trailing units from the white hole towards the orange single planet.

From here, all that is left is to destroy the remaining orange planet.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Treaty

Walls (Cetus) Treaty walk-through, completed in 1:45.0

This is a modification to the strategy used in a previous post on Treaty. The differences in this strategy are minor, but the key to getting a really good time is knowing that the walls change every 21 seconds. When I play any of the games on the Walls constellation I have the clock on my computer displayed and when the walls change  I glance at the clock and add 21 seconds to the time displayed.

For Treaty the critical point to note the time is when the walls go up at 1:03 in the video. That is when you pin the opponents and prepare for starting the final attack just before the walls come down again.

Walk-through

  1. From 0:00 to 0:28, the initial captures. You want to have your triple planet promoted all the way and capture the top single planet on one side or the other. In this case I capture the planet on the orange side, but either one will work.
  2. From 0:29 to 0:42, send all of your units up to the top left corner of the screen. This mass of units is what you’ll use to move orange around to get it to attack green instead of attacking you.
  3. From 0:43 to 0:53, your goal here is to get orange to send most of its units to its right most double planet. When the units are there it is more likely that orange will use those units to attack green. The best way I’ve found to accomplish this is to first attack its left double planet, then when you start attacking its weakened right double it will send reinforcements to it. Keep attacking the right orange double until it sends almost all of its units to the planet.
  4. From 0:54 to 0:58, send your units down to the lower left, these units will be very useful later.
  5. From 0:59 to 1:02, when orange sends units from its lower left double up to its single planet you need to start attacking the lower left orange double . This is to get orange to send these units down to reinforce that planet and to prevent them from attacking your single planet.
  6. From 1:03 to 1:20,  note the time on a clock. When the walls come up allow the units you are attacking orange with to hit the wall and pin orange. When orange sends its units off of its single planet and green gets back to full strength, use the units on your single planet to pin green. Maintain both of those pins and wait until 18 seconds past the time noted at the start of this step.
  7. From 1:21 to 1:23, a couple of seconds before the walls come down, change your attack from the back orange double planet to the front orange double planet. When orange sends its units to reinforce the front orange double planet, redirect you mass of units to a point just above the back orange double planet.
  8. From 1:24 to 1:27, when the walls come down, send the mass of units attacking the green single planet up to your triple. The timing of sending these units is important. You want to let the units just reach the green double planet before redirecting them. If green is able to attack the front orange double planet too soon, orange will stop its attack on planets in the green enclave and instead will reinforce the planet that green is attacking.
  9. From 1:28 to 1:34, when green attacks orange, send the units from your triple to a point near the center green single planet. As those units are on their way, peel off some of the units and send them to a point near the top green single planet.

If you are as fortunate as I was here and orange continues its attack to both green double planets, then wait for the appropriate time for your attack. In this video orange sends units from both its single and double planets to its planet that green is attacking, that is when you want to use your mass to units to destroy the orange double and the units from your single planet to destroy the orange single planet.

When green sends its units from both of its single planets to the planet orange is attacking, use both of your masses of units to destroy the green single planets.

At this point you just need to destroy the remaining orange planet.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Terminus

Supernovas (Hercules) Terminus walk-through, completed in 1:40.8

This is a modification to the strategy used in a previous post on Terminus. Previously I would capture all six planets near the supernova. Now, I just capture four of them. That combined with leaving units around a just destroyed planet results in the opportunity to get a good time.

Walk-through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:21, capture the closest of the single planets protecting the supernova. I always start with the top planet, the bottom should work just as well.
  3. From 0:22 to 0:32, capture the next planet on the top.
  4. From 0:33 to 0:41, capture one of the bottom planets.
  5. From 0:42 to 0:47, stop sending units from your double planet and instead just use units from the three single planets you’ve captured to capture your fourth single planet.
  6. From 0:48 to 0:57, send units from your double planet and the top two single planets to a position near the top orange planet.
  7. From 0:58 to 1:04, start sending units from your double planet and the bottom two single planets to a position near the bottom green planet. While doing this, continue sending units from your top two single planets up near the top orange planet.
  8. From 1:05 to 1:09, when orange moves its units off of its top planet, attack and destroy that planet.
  9. From 1:10 to 1:16, continue sending units from your double planet and your bottom two single planets near the bottom green planet. When green moves its units off of its bottom planet, attack and destroy that planet.
  10. From 1:17 to 1:23, notice that green occupies the double planet between orange and green. Wait for orange to attack that planet, then use your units left from destroying the top orange planet and units from your top two single planets to destroy the next orange planet.
  11. From 1:24 to 1:27, now orange occupies the center planet. As soon as green attacks the center planet, use units left from destroying the bottom green planet along with units from your bottom two single planets to destroy the next green planet.
  12. From 1:28 to 1:31, now use your units to simultaneously destroy the remaining orange and green double planets.

Now you just need to destroy the remaining two planets as quickly as possible.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Shield

Minefields (Andromeda) Shield walk-through, completed in 1:53.3

Shield is easy to beat but requires good setup and timing to get a really good time. There is also one little trick that can help

Walk-through

  1. From 0:00 to 0:45, capture and promote all of the planets in your enclave.
  2. From 0:46 to 1:01, send your units to the top of the screen. Do this in a manner that avoids the minefield so you don’t lose any units unnecessarily.
  3. From 1:02 to 1:03, I use an attack on the orange unpromoted double planet. This is an attempt to get orange to send reinforcements from its newly captured center planet in the hope that that would prompt an attack on the center planet by green. Oh well, it didn’t work.
  4. From 1:04 to 1:11, keep sending units to the top of the screen and moving them over near orange.
  5. From 1:12 to 1:13, start sending units to the bottom of the screen.
  6. From 1:14 to 1:18, because orange has so many units on the center single planet I stop sending units to the bottom of the screen. If you keep sending units in this scenario, you will most likely prompt an attack on one of your planets. Get your mass of units at the top of the screen near the back orange double planet.
  7. From 1:19 to 1:21, when green attacks the center planet, destroy the back orange double planet. The trick is to just leave your mass of units around the destroyed planet. If you capture that planet, orange will attack you.
  8. From 1:22 to 1:31, move your units toward the bottom of the screen, and around the minefields so they are near green.
  9. From 1:32 to 1:37, when your opponents start attacking each other, use the opportunity to destroy both the front orange and back green double planets.

From here you want to destroy your opponents in an order that will prevent them from recapturing a planet. If you’re lucky, you’ll have enough units available to destroy both opponents quickly.


If you leave a comment, please use the same name you use on Auralux 2. Also, indicate if you play on Android or iOS.

Ramparts

Supernovas (Hercules) Ramparts walk-through, completed in 1:50.5

This is a modification to the strategy used in a previous post on Ramparts. The main difference in the strategy is getting one of your opponents, orange in this case, to advance faster and be stronger than the other opponent.

When this works right, the stronger opponent holds the middle planet with quite a few excess units, then as the weaker opponent keeps attacking that center planet, you have the opportunity to use your units without being attacked.

Walk-through

  1. From 0:00 to 0:02, double your initial planet.
  2. From 0:03 to 0:16, capture the single planet just above your initial planet.
  3. From 0:17 to 0:20, force orange to promote one of their planets by attacking the single planets in front of the orange planets.
  4. From 0:21 to 0:37, capture and promote the top double planet.
  5. From 0:38 to 0:50, capture the single planets in the top enclave.
  6. From 0:51 to 1:02, send units from both your top and bottom planets out to the right so they can be used in a future attack against orange.
  7. From 1:03 to 1:09, position your mass of units below the orange double planets.
  8. From 1:10 to 1:12, just as orange moves units off of their bottom double planet, attack and destroy the planet.
  9. From 1:13 to 1:13, send the units from the top double and the top single planet on the orange side over towards green. You are preparing for an attack on green. Now that orange has removed their mass of units from their top planets, you can make this move without prompting an immediate attack from orange. You leave the planets on your green side single planet to discourage an attack from green.
  10. From 1:14 to 1:16, destroy the other orange double planet.
  11. From 1:16 to 1:23, when orange recaptures the center planet, move the units from your bottom planets over towards green. Move both of your mass of units in position for an attack on green.
  12. From 1:24 to 1:28, destroy the bottom green double planet. Before the green planet is destroyed, attack the top green double planet with the units on your top green side single planet.
  13. From 1:29 to 1:33, destroy the other green double planet.

From here you just need to destroy the remaining planets. This is faster if you can make your attacks just after your opponents launch attacks over the center planet.


If you leave a comment, please use the same name you use on Auralux 2.  Also, indicate if you play on Android or iOS.