Channel

Shockwaves (Taurus) Channel walk-through, completed in 43.0 seconds

The strategy used here is very different from the used in a previous post on Channel. There are three differences in this strategy, they are:

  • Do not capture additional planets. The previous strategy relied on capturing the single planet nearest to the orange planet to prevent orange from trying to capture that planet. This strategy uses faux attacks on that planet to keep it away from orange.
  • Use the attack release method to get green to attempt to promote its planet.
  • Move excess units from destroying green by going to the left around the center planet. This allows you to use a faux attack on the single planet below orange to prompt orange to attack and destroy the weakened center planet.

Walk-through

  1. From 0:00 to 0:04, double your initial planet.
  2. From 0:05 to 0:16, send your units to a point near the green planet. For this strategy I normally use these units to attack the closest single planet to orange to get orange to double its initial planet. In this video orange doubled its planet before I could make that faux attack. You don’t want to send too many units near green, if your planet seems too weak, orange will attack.
  3. From 0:17 to 0:20, use the attack and release method to get green to absorb its excess units. You do this so that green will have fewer units available to reinforce its center planet when orange attacks.
  4. From 0:21 to 0:22, use your mass of units near green to attack the single planet closest to orange. This should prompt orange to attack the center green planet.
  5. From 0:23 to 0:30, send all of your units to a point near the green planet and then destroy the green planet.
  6. From 0:31 to 0:34, send the units remaining from destroying the green planet towards the orange planet by going to the left of the center green planet.
  7. From 0:35 to 0:35, use your mass of units to attack the single planet closest to orange. This should prompt orange to attack the remaining green planet.

When orange attacks the green planet, use all of your units to attack and destroy the orange planet.


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Asset

White Holes (Virgo) Asset walk-through, completed in 0:15.4

The strategy used here is similar to a previous post on Asset. The difference is in the method used to get the opponent to double their planet.

Walk-through

  1. From 0:00 to 0:01, send all  of your units to the double adjacent to orange.
  2. From 0:02 to 0:03, send a few units to the single planet adjacent to orange.
  3. From 0:04 to 0:05, send a few units to the the single planet in front of orange. If orange does anything other than double their planet, start over.
  4. From 0:06 to 0:10, when orange doubles their planet, redirect all of your units to a point just above its double planet. Keep sending any units that you produce.
  5. From 0:11 to 0:12, redirect your mass of units to a point closer to the orange double.

When orange makes their move to capture another planet, attack and destroy their planet.


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Cincture

Shockwaves (Taurus) Cincture walk-through, completed in 2:23.8

This strategy is similar to that used on a previous post on Cincture. The main differences are in how units are moved around in the beginning and how excess units are used in the endgame.

Walk-through

  1. From 0:00 to 0:07, your initial units are sent to capture the perimeter double planet between purple and orange.
  2. From 0:08 to 0:13,wait for about 5 seconds and then send all the units from your newly captured planet to a point beyond the back green planet. Your intention is to have them on a line with your center planet. This will make it easier to use them in the next step.
  3. From 0:14 to 0:20,when your mass of units just passes your center planet, send them and all the units from your center planet to a point near the perimeter double between green and purple. Don’t actually attack the perimeter double, that will force purple to make a move and that move might not be what you want from them.
  4. From 0:21 to 0:21, use the units from your perimeter planet to attack the perimeter double between green and orange. You are taking that planet away from green and orange.
  5. From 0:22 to 0:22, use the units heading to the bottom of the screen to attack the perimeter planet between purple and green. At this point you want green capturing the single planet between green and orange, orange capturing the single planet between orange and purple and purple capturing the planet between purple and green. If your opponents are doing anything other than that, start over.
  6.  From 0:23 to 0:47, now you want to do your best to get both of your perimeter planets promoted to double before the shock wave gets to them. You probably won’t get both of them promoted, but the closer they are the better for you later.
  7. From 0:48 to 1:19, after the shock wave passes, get both of your perimeter doubles promoted, then start moving your units into the vicinity of the purple perimeter planet. When you get enough units there, use the attack, release method to get it to try to promote, then destroy, capture and promote the planet.
  8. From 1:19 to 1:23, send units from your newly promoted double planet to your bottom double planet.
  9. From 1:24 to 1:24, at this point you will usually need to use some of your units to attack the perimeter double planet between orange and green to prevent one of them from trying to capture that planet. In this video orange is attacking the green single planet so it wasn’t necessary here.
  10. From 1:25 to 1:28, send units from your newly promoted double planet to your top double planet.
  11. From 1:29 to 1:29, send units from your bottom double planet to a point near the green double planet.
  12. From 1:30 to 1:33, use units from your top double planet to attack the perimeter planet between green and orange. You’re trying to get green to give up on capturing that planet. When green moves units off of its double planet, redirect your units to a point near the orange double planet.
  13. From 1:34 to 1:36, keep sending units from your bottom double planet to a point near the green double planet while at the same time sending units from your other two double planets to a point near the orange double planet.
  14. From 1:37 to 1:38, first attack the green double planet and then attack the orange double planet.
  15. From 1:39 to 1:43, destroy and then capture the green and orange double planets.
  16. From 1:44 to 2:02, send units from all of your planets to a point near the top green planet. Sometimes orange will own this planet and it is still where you want to position your units.
  17. From 2:03 to 2:06, when the shock wave gets close enough to the planets to force them to start attacking the center planet, attack and destroy the top green planet. You want this planet destroyed because you don’t have one of your planets close enough to it that it would be easy to destroy after the shock wave passes.
  18. From 2:07 to 2:10, use any remaining units to degrade the closest green planet.
  19. From 2:11 to 2:17, move some units from your double planets to your single planets so you will have enough units to destroy the opponent planets those planets are adjacent to.

When the shock wave passes your remaining opponents, attack and destroy all of the remaining opponents.


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Pivot

Orbits (Lupus) Pivot, completed in 11.8 seconds

This is the same strategy used in a previous post on Pivot. As in the previous post you are trying to force your opponent to double their initial planet instead of spreading out to additional planets.

Walk-through

  1. From 0:00 to 0:01, select your planet, but do not send your units anywhere. Waiting this short length of time allows you to build up a few extra units.
  2. From 0:02 to 0:02, send and keep sending your units towards the single planet that is just approaching your opponents position.
  3. From 0:03 to 0:04, send a few units towards the center double planet.
  4. From 0:05 to 0:07, get ready to redirect your units. Then, when your units are just about to get to the single planet, redirect them to a point out in front of your opponents planet. If your opponent doesn’t double their planet, start over.
  5. From 0:08 to 0:10, prepare to attack your opponent. Your objective here is to allow your opponent to approach your units and to give your mass of units a chance to come together. .

When your opponent almost reaches your mass of units, attack and destroy your opponent.


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Kindling

White Holes (Virgo), Kindling walk-through, completed in 1:26.7

The best way to get a good time in Kindling is to make sure you activate both of the white holes adjacent to your enclave while allowing your opponents to fight over the white hole between their enclaves. The best times come when your opponents only fight over their white hole for a short time before one of them activates the white hole.

The strategy used here didn’t progress the way I had intended. I always tried to get my initial mass of units on the side of the opponent that I felt was going to win the battle for the white hole. Usually, if the other opponent would trigger the white hole I would start over. Then I decided to start playing no matter who triggered the white hole and it turns out it worked better when my mass of units was near the opponent that did not trigger the white hole.

Walk-through

  1. From 0:00 to 0:34, do not double your initial planet. Capture all of the planets in your enclave and promote your front double planet.
  2. From 0:35 to 0:42, keep moving your units to your front double planet. Trigger the top white hole when orange uses their excess units to capture or promote one of its planets.
  3. From 0:43 to 0:48, move all of your units to your front double planet. When green promotes its last double planet, trigger the bottom white hole.
  4. From 0:49 to 0:56, move the units from the white hole down to a position near the green rear double planet. While doing this, send excess units to your single planets to discourage your opponents from attacking.
  5. From 0:57 to 1:05, when orange triggers its white hole and green sends units in an attempt to prevent this, destroy the back green double planet.
  6. From 1:06 to 1:08, send all of the units from your enclave to a point near the back of the orange enclave.
  7. From 1:09 to 1:10, when green moves it units off of its bottom single planet to defend its double planet, destroy the single planet.
  8. From 1:11 to 1:15, destroy the back orange double planet and the remaining green planet.
  9. From 1:16 to 1:18, destroy the bottom orange single planet.
  10. From 1:19 to 1:21, destroy the orange double planet.

From here you just need to destroy the remaining orange planet.


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