Stage

Walls (Cetus) Stage walk-through, completed in 2:11.0

This strategy for Stage was first described in another post. Since then I’ve made modifications to the strategy making more use of faux attacks to move opponents around and changing the sequence of attacks/captures.

Walk-through

  1. From 0:00 to 0:20, double your initial planet and then start attacking the double planet adjacent to green. In the previous strategy I would send units to this planet until the walls changed. Now you only want enough units to capture the planet. You want to maintain as many units as possible outside of that enclave so they can be used in the build up and attack on purple.
  2. From 0:21 to 0:42, attack, capture, and promote the double planet adjacent to your initial planet. As you are capturing this planet, send units from the single planet within the top right enclave towards the double planet adjacent to purple. You are trying to prevent purple from attacking this planet. Notice that green moved to promote its planet within the enclave. If instead, green had moved to promote its double outside the enclave, start over. When green does that it guarantees that they will attack your single planet later on.
  3. From 0:43 to 1:03, capture and promote the double planet adjacent to your initial planet.  Then capture the single planet. Now, use units from all of your planets except the one adjacent to green and attack the purple double within the enclave with orange. You want purple to send reinforcements which will make its planets outside the enclave easier to destroy and also allow purple to destroy  the orange planet within.
  4. From 1:04 to 1:14, as soon as the walls change you want to destroy and capture the purple double. As you are doing this promote your double planet within the top right enclave. After promoting the planet use units from both of the planets in the enclave to attack the green double planet within the top left enclave. Here, you want green to send reinforcements into the enclave and away from you.
  5. From 1:15 to 1:24, destroy and capture the purple single planet. While doing this continue to send units to attack the green double in the top left enclave.
  6. From 1:25 to 1:31, destroy and capture the green single planet.
  7. From 1:32 to 1:45, destroy, capture and promote the green double planet. At 1:36 when purple moves units off of its double planet, use units from your two single planets to destroy the purple double. The fact that orange is attacking the green planet through the walls keeps green sending all of its units there to defend that planet. That doesn’t usually happen and what I do instead is at about 1:35 to 1:40 I’ll start using units from the lower right enclave to attack the bottom left green double planet to get green to send reinforcements there. If the majority of greens units are on that lower left double it increases the odds that orange and green will clash when the walls change.
  8. From 1:46 to 2:01, destroy both of the green double planets.

From here, it all depends on which planets are left. In this video there are only two planets left to destroy.


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Corona

Classic (Pegasus) Corona walk-through, completed in 1:38.2

The strategy for Corona relies on the initial move of your opponents being towards each other instead of towards your position. This gives you room to expand while make their clash inevitable.

Walk-through

  1. From 0:00 to 0:07, double your initial planet and start attacking the single planet beneath green. When green moves to capture the single planet above its initial position, start attacking the single planet below orange. If either of your opponents react different that they do in this video, start over.
  2. From 0:08 to 0:17, capture the single planet adjacent to your initial planet.
  3. From 0:18 to 0:31, capture the single planet next to orange. This is to prevent orange from expanding in this direction.
  4. From 0:32 to 0:42, capture and promote the double planet. At 0:36 orange moves to capture the top planet. If anything other than orange capturing that planet occurs, start over.
  5. From 0:43 to 0:58, mass your units on the single planet next to orange. When orange promotes its planet to triple, destroy and capture that planet.
  6. From 0:59 to 1:04, capture the single planet next to your initial planet.
  7. From 1:05 to 1:24, I had planned on attacking green from the bottom up, but when green attacks and destroys the top orange double planet I changed my plan to destroy the top green and orange single planets to prevent either one of them from capture the top planet. Then, green starts promoting its triple planet to a double and I can’t pass up the opportunity to destroy it.

From here there are just two green planets left to destroy.


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Relay

Orbits (Lupus) Relay walk-through, completed in 1:06.6

I played Relay for a long time before I developed the strategy presented here. The beginning of the strategy was an idea to get orange to throw away some units by preventing it from completing its capture of the orbiting planet. It took quite a while, but that idea finally led to the strategy shown in this video.

Walk-through

  1. From 0:00 to 0:08, double your initial planet and immediately start sending units towards the orbiting double planet just approaching orange. If green does anything other than send its units to the moving planet approaching its position, or if orange does anything other than send its units towards the moving planet approaching your position, start over.
  2. From 0:09 to 0:17, collect the units heading towards the moving planet in the center, then send them off to the right of the screen. Start sending units from your planet to the moving planet that orange is trying to capture. You want to send just enough units to prevent orange from capturing the planet.
  3. From 0:18 to 0:20, send the mass of units from the right of the screen towards the top green single planet. In this video I sent the units to the bottom single planet. That was a mistake that worked. If you look at how the two green planets are arranged at this time, the most likely planet for green to attempt to capture first is the top single. That is what I should have prevented. The continually send units from your planet to the bottom green single planet. This should force green to promote one of its planets. Experience has taught me that it is best if it promotes its initial planet, as it does in this video.
  4. From 0:21 to 0:24, send the units from your planet to the top left, and send your mass of units from the right back to the top right.
  5. From 0:25 to 0:29, send units from your initial planet to the top right green single planet and send your mass of units on the right of the screen, to the bottom green single planet.
  6. From 0:30 to 0:38, when green starts promoting its moving planet, gather your units near the initial green planet, then destroy it.
  7. From 0:39 to 0:45, bring your units back towards the center. At this point you don’t know where you will need to send units. Orange may send some more units towards its partially captured moving planet approaching your position. Green may send units back to its original station to capture one of those planets. Soon, you’ll need the units on the right side of the screen to destroy green. So, having them centrally located helps for whatever happens. As it becomes obvious that green isn’t going to attack its original position, I move units off to the right.
  8. From 0:46 to 0:48, I was setting up to try and force orange to double its planet by attacking both of its adjacent single planets. Before I could do that orange partially captures its top single planet. I go ahead and send units to the bottom orange single just to try and keep green from capturing it and that prompts green to use its units to attack orange.

From here, destroy first the green moving planet, then destroy the weakened orange planet.


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Bisect

Wormholes (Lepus) Bisect walk-through, completed in 2:01.4

The strategy for Bisect relies on orange sending its units through the wormhole to capture one of the planets on the lower section. If orange isn’t able to do this, then it would take too long to destroy orange for you to be able to get a good time.

Walk-through

  1. From 0:00 to 0:19, double your initial planet and start sending units to the planet next to orange.
  2. From 0:20 to 0:30, after capturing that planet, capture the single planet just below it. If orange doesn’t send its units through the wormhole and at least partially capture the planet next to purple, start over.
  3. From 0:31 to 0:36, double the planet next to orange.
  4. From 0:37 to 0:51, position some units next to the orange double planet, then use the attack and release method to get it to promote itself. When it does, destroy and capture it.
  5. From 0:52 to 1:00, capture your planet just next to the wormhole. This is to deny that planet to green. If green is able to get through the wormhole before you capture that planet, start over.
  6. From 1:01 to 1:18, send all of your units through the wormhole next to the planet you just captured. When green and purple are attacking each other, bring those units out of the wormhole and destroy and capture the green double planet closest to the wormhole.
  7. From 1:19 to 1:24, destroy the green single planet.
  8. From 1:25 to 1:39, start sending your units directly to a point above the purple single planet. When purple and green start attacking each other, attack and destroy the leftmost purple planet.
  9. From 1:40 to 1:44, destroy the lower orange planet.
  10. From 1:45 to 2:01, destroy the remaining planets on the lower section. When you feel you have enough units for that task, start sending units from your upper planets to destroy the orange planet.

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Gyre

Orbits (Lupus) Gyre walk-through, completed in 1:07.2

This strategy for Gyre works. However, it isn’t as repeatable as I would like. The part that rarely happens is where green attacks the stationary orange planet. The first time it happened I got a good time and then I tried to get it to happen by limiting greens options to make that one more likely. I believe this strategy does that, it would just be nice if it happened more often.

Walk-through

  1. From 0:00 to 0:08, send slightly more than half of your units down away from you, then send and continually send units to the orbiting planet just passing the orange position. Now use the mass of units you sent down earlier and send them to the orbiting double planet just in front of orange.
  2. From 0:09 to 0:14, send the mass of units approaching the orbiting single planet towards the top of the screen, send some units from your initial planet to the orbiting single. Now, use the mass of units you sent towards the top of the screen and attack the orbiting double planet closest to your position. What you are trying to do here is get orange to attack the remaining orbiting double planet that you don’t currently have an attack on.
  3. From 0:15 to 0:17, capture the orbiting double planet closest to your position.
  4. From 0:18 to 0:21, start sending units from your initial planet down to the bottom left of the screen. When orange attacks the orbiting double planet between you and the orbiting green planet, send units from you orbiting planet to prevent orange from capturing this planet.
  5. From 0:22 to 0:26, use the mass of units you sent towards the bottom of the screen to attack the unoccupied orbiting double planet. Then send units from you stationary planet towards the orbiting single planet approaching green. What you are trying to do here is limit the options green has so you maximize the chance that green will attack the stationary orange planet. You will also need to use more units from your orbiting planet to prevent orange capturing the planet it is attacking.
  6. From 0:27 to 0:39, when green starts attacking the stationary orange planet you want to start sending your units to a position near the green stationary planet. While doing this you need to make sure that orange doesn’t capture the orbiting planet it attacked.
  7. From 0:40 to 0:49, occasionally green will completely destroy the stationary orange planet. Usually it doesn’t and you should send a few units to the vicinity of the orange stationary so you can clean up what green fails to finish. While doing this continue sending your units to a position near the green stationary planet. When green is done with its attack on orange, go ahead and finish off orange if necessary.
  8. From 0:50 to 1:01, send any left over units down near green. Use the attack and release method on the green stationary planet to get it to absorb its units in an attempt to double. Then attack and destroy the green stationary planet.

From here, all that is left is destroying the orbiting green planet. This planet will usually attack the double planet just in front of you initial planet. That is a good time to attack and destroy it.


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Fuse

Supernovas (Hercules) Fuse walk-through, completed in 2:00.02

My strategy for Fuse is fairly simple. Deny your opponents the initial capture that does you the most harm. Then capture the planets that places an opponent between you and another opponent. This will make it more likely that your opponents will expend their units attacking each other instead of attacking you.

In this video my initial moves are on the orange side, this strategy works just as well if you flip the script and make your initial attacks on the green side.

Walk-through

  1. From 0:00 to 0:04, send your units to capture the single planet above you on the orange side. Before that planet is captured, start sending new units from your initial planet to the planet just above and adjacent to orange.
  2. From 0:05 to 0:07, when orange gives up and sends it units elsewhere, start using all of your units to attack the single planet above green. You don’t want this planet, but you do not want to green to have it now. The sooner green captures that planet, the sooner green will start attacking your planets.
  3. From 0:08 to 0:19, when green gives up on the top planet, redirect your units to capturing the single planet adjacent to orange.
  4. From 0:20 to 0:33, capture the bottom left double planet. You are capturing this double first because it is the one orange is most likely to capture.
  5. From 0:34 to 0:47, capture and promote the top double planet.
  6. From 0:48 to 0:57, just as orange sends units from its leftmost planet, you want to destroy and capture that planet.
  7. From 0:58 to 1:06, when orange moves units off of its top double planet, you want to destroy and capture that planet.
  8. From 1:07 to 1:20, as you bide your time, build up your units on the single planet adjacent to orange. As soon as orange makes a move to attack one of your opponents, destroy and capture the orange double planet.
  9. From 1:21 to 1:25, destroy and capture the remaining orange planet.

Now it just you against green. You want to destroy green in the fastest way possible. While doing so you need to pay attention to the green supernova. If its supernova isn’t near exploding, let green waste units on the supernova. If it is near going off, you need to capture the green planets closest to the supernova first.


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Stake

White Holes (Virgo) Stake walk-through, completed in 42.9 seconds

The strategy I use in Stake is the same one I developed for Vise. Vise and Stake are similar in that their initial planet is a triple planet that is near a white hole. With Vise you can attack either opponent first. Because of the way Stake is arranged, you have to attack green first. The objective is to get green to promote their initial planet to triple and then use the units you gained from triggering a white hole to destroy it. Then it is on to orange.

Walk-through

  1. From 0:00 to 0:08, send most of your units towards the double planet next to green. Then send your remaining units and continuously send any new units to the single planet next to green. When green doubles their planet, redirect your units to the center white hole. If green doesn’t promote to a double, or if it takes too long to promote, start over.
  2. From 0:09 to 0:13, after the white hole triggers, send any new units from your initial planet towards the single planet next to green. Then send some units from the top side of the white hole to the double planet next to green. When green begins promoting to a triple redirect your units to a point near green. If green doesn’t promote to a triple, start over.
  3. From 0:14 to 0:18, just as green completes promoting itself, destroy the green planet.
  4. From 0:19 to 0:24, as soon as you destroy green, send some units from your planet towards the single planet next to orange. Then, use the units that just destroyed green to trigger the white hole. Before the units you sent to the single planet next to orange reach their target, send a new batch and redirect the old batch of units.
  5. From 0:25 to 0:27, my plan here was to send some of the units from the white hole to the single planet next to orange, which I did. Then I sent some other units from the white hole to the single planet to the right and above orange. I was trying to force orange to start promoting its planets. Before I could send these units, orange attacked that planet. This turned out better than my plan.
  6. From 0:28 to 0:37, redirect your units to the single planet next to orange. When the orange triple planet starts promoting itself, attack and destroy it.

From here, all that is left is to destroy the remaining orange planet.


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